Commit Graph

998 Commits

Author SHA1 Message Date
Józef Kucia b65c42e6f9 libs/vkd3d-shader: Avoid OpVectorShuffle on scalars.
The SPIR-V spec states:

  "Vector 1 and Vector 2 must both have vector types, with the same
  Component Type as Result Type."
2017-10-24 21:26:48 +02:00
Józef Kucia 2b21fbf6b8 libs/vkd3d: Add VKD3D_SHADER_DUMP_PATH environment variable for dumping shaders.
A similar functionality was helpful numerous number of times when
developing libvkd3d-shader.
2017-10-24 15:22:01 +02:00
Józef Kucia f270e36c78 tests: Unify ok() messages. 2017-10-24 12:10:48 +02:00
Józef Kucia 49c3eb69d9 tests: Add helper functions for creating descriptor heaps. 2017-10-24 12:10:48 +02:00
Józef Kucia e3dfbab2fa tests: Do not re-create buffer in test_tgsm(). 2017-10-24 12:10:48 +02:00
Józef Kucia f2b37c732a libs/vkd3d: Use if-else in d3d12_command_list_get_fb_extent(). 2017-10-24 12:10:48 +02:00
Józef Kucia c70a023aeb libs/vkd3d: Remove FIXME comment from vk_barrier_parameters_from_d3d12_resource_state(). 2017-10-24 12:10:48 +02:00
Józef Kucia 56391f471c tests: Add test for copying from depth texture to color texture. 2017-10-20 18:27:17 +02:00
Józef Kucia b211df683e libs/vkd3d: Implement copying between depth/stencil and color textures.
This could be implemented more efficiently, but ideally we would get
a Vulkan extension for copying between depth/stencil and color textures.
2017-10-20 18:27:17 +02:00
Józef Kucia a4bd0c1c90 libs/vkd3d: Allocate GPU virtual addresses in d3d12_committed_resource_init(). 2017-10-20 18:27:17 +02:00
Józef Kucia b0979b27f6 tests: Fix shader code in test_depth_load(). 2017-10-20 18:27:17 +02:00
Józef Kucia a63b81858c libs/vkd3d: Limit buffer usage flags based on heap type. 2017-10-20 18:27:17 +02:00
Józef Kucia 310335f748 libs/vkd3d-shader: Branch directly to merge block when switch default block is absent. 2017-10-20 18:27:17 +02:00
Józef Kucia 137b5d694b libs/vkd3d-shader: Move inside_block field to vkd3d_control_flow_info. 2017-10-18 19:02:46 +02:00
Józef Kucia c112f2ed46 libs/vkd3d-shader: Get rid of VKD3D_BLOCK_ELSE. 2017-10-18 19:02:46 +02:00
Józef Kucia 9f831b938a libs/vkd3d-shader: Avoid emitting empty else branches.
We have to patch SpvOpBranchConditional instruction when emitting the
else block because we do not know if an else block is present in
advance.
2017-10-18 19:02:46 +02:00
Józef Kucia 646385e871 libs/vkd3d-shader: Get rid of VKD3D_BLOCK_MAIN. 2017-10-18 19:02:46 +02:00
Józef Kucia 8a047a8eb7 libs/vkd3d-shader: Rename control flow union member for if instructions. 2017-10-18 19:02:46 +02:00
Józef Kucia 8f3e071868 tests: Add additional test for rcp instruction. 2017-10-18 12:27:41 +02:00
Józef Kucia 0369f39a47 libs/vkd3d-shader: Generate correct SPIR-V for rcp with multiple components. 2017-10-18 12:21:24 +02:00
Józef Kucia 7fa3f2ed1a libs/vkd3d: Add FIXME comment for GPU VA allocator. 2017-10-18 11:54:56 +02:00
Józef Kucia c5e400fa30 libs/vkd3d-shader: Document hacks introduced for Nvidia driver.
See 70f5b24f92.
2017-10-12 17:47:53 +02:00
Józef Kucia 62b6530af3 libs/vkd3d-shader: Check return values of imm_atomic_consume in test_decrement_uav_counter(). 2017-10-12 13:10:26 +02:00
Józef Kucia a7bd28ffac tests: Use better variable names in test_uav_counters(). 2017-10-12 13:10:26 +02:00
Józef Kucia eecd16f1cd tests: Fix test_uav_counters().
Results were read from the wrong buffer.
2017-10-12 13:10:26 +02:00
Józef Kucia 2171ba6d32 libs/vkd3d-shader: Decrement OpAtomicIDecrement result. 2017-10-12 13:10:26 +02:00
Józef Kucia 94a33020d3 libs/vkd3d-shader: Use switch statement in shader_parse_root_parameters(). 2017-10-10 16:57:36 +02:00
Józef Kucia 4522a80de8 libs/vkd3d-shader: Use switch statement in shader_write_root_parameters(). 2017-10-10 16:57:36 +02:00
Józef Kucia 18b285328e libs/vkd3d-shader: Add version argument to vkd3d_shader_serialize_root_signature(). 2017-10-10 16:57:36 +02:00
Józef Kucia f4cfebcd7e libs/vkd3d: Remove hack for creating root signatures from description. 2017-10-10 16:02:09 +02:00
Józef Kucia 7129e23aef demos: Remove hack for creating root signatures. 2017-10-10 16:02:09 +02:00
Józef Kucia cb417ef46b tests: Remove hack for creating root signatures. 2017-10-10 16:02:09 +02:00
Józef Kucia 5b5cffcf84 libs/vkd3d: Implement creating root signature from bytecode. 2017-10-10 16:02:09 +02:00
Józef Kucia 6b9c3b8971 tests: Add test for root signature serialization. 2017-10-10 16:02:09 +02:00
Józef Kucia 4629cbdf8a libs/vkd3d: Implement D3D12SerializeRootSignature(). 2017-10-10 16:02:09 +02:00
Józef Kucia 6b43a5fe38 libs/vkd3d-shader: Implement root signature serialization. 2017-10-10 16:02:09 +02:00
Henri Verbeet 53654baab9 libs/vkd3d: Support D3D12_FEATURE_FORMAT_SUPPORT in d3d12_device_CheckFeatureSupport(). 2017-10-10 13:09:32 +02:00
Józef Kucia 4504aa65ef tests: Add test for constant buffer relative addressing. 2017-10-06 17:06:31 +02:00
Józef Kucia 586e1cc532 libs/vkd3d-shader: Implement relative addressing for constant buffers. 2017-10-06 17:06:31 +02:00
Józef Kucia 853068c84d libs/vkd3d: Get rid of host writes memory dependency for intial state transitions. 2017-10-06 17:06:31 +02:00
Józef Kucia 97bfba1167 libs/vkd3d: Avoid read access bits in source access masks.
A memory dependency is used to make memory writes available
and visible.
2017-10-06 17:06:31 +02:00
Józef Kucia 05f52dc079 tests: Add test for switch without default case. 2017-10-05 15:58:51 +02:00
Józef Kucia 5479ac7011 libs/vkd3d-shader: Always emit default block for OpSwitch.
The default block is required in SPIR-V.
2017-10-05 15:58:51 +02:00
Józef Kucia 9feb7a3956 libs/vkd3d-shader: Recognize nop instruction. 2017-10-05 15:58:51 +02:00
Józef Kucia 50df52427f tests: Add test for clearing buffer unordered access views. 2017-10-04 13:55:33 +02:00
Józef Kucia 67aed755ab libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views.
Ideally, we would store additional informations only in CPU descriptors.
2017-10-04 13:55:33 +02:00
Józef Kucia fecc94cebc libs/vkd3d: Add helpers for dereferencing descriptor handles. 2017-10-04 13:55:33 +02:00
Józef Kucia b002cc4cae libs/vkd3d: Use BC1 formats with alpha. 2017-09-26 11:48:03 +02:00
Józef Kucia 128ff2fa32 tests: Add test for typed UAV writes. 2017-09-26 10:37:41 +02:00
Józef Kucia 3015a4c12b tests: Add test for loading texels from depth textures. 2017-09-26 10:37:41 +02:00