vkd3d: Mask out attachments which cannot safely be written to.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -2464,6 +2464,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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}
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blend_attachment_from_d3d12(&graphics->blend_attachments[i], rt_desc);
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if (graphics->null_attachment_mask & (1u << i))
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memset(&graphics->blend_attachments[i], 0, sizeof(graphics->blend_attachments[i]));
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}
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for (i = rt_count; i < ARRAY_SIZE(graphics->rtv_formats); ++i)
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@ -2539,6 +2542,14 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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ps_compile_args.output_swizzles = ps_output_swizzle;
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ps_compile_args.output_swizzle_count = rt_count;
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if (ps_compile_args.dual_source_blending)
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{
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/* If we're using dual source blending, we can only safely write to MRT 0.
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* Be defensive about programs which do not do this for us. */
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memset(graphics->blend_attachments + 1, 0,
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sizeof(graphics->blend_attachments[0]) * (ARRAY_SIZE(graphics->blend_attachments) - 1));
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}
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if (compile_args.dual_source_blending && rt_count > 1)
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{
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WARN("Only one render target is allowed when dual source blending is used.\n");
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