From fd05839eb964d0edc0accce6db81d076ad3d33b1 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Fri, 3 Jun 2022 12:53:29 +0200 Subject: [PATCH] vkd3d: Only enable native FP16 codegen for RADV. Regression in Deathloop on NV with native FP16 FSR. Signed-off-by: Hans-Kristian Arntzen --- libs/vkd3d/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 6e70a806..a3166d27 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -6081,8 +6081,10 @@ static void vkd3d_init_shader_extensions(struct d3d12_device *device) VKD3D_SHADER_TARGET_EXTENSION_BARYCENTRIC_KHR; } - if (device->d3d12_caps.options4.Native16BitShaderOpsSupported) + if (device->d3d12_caps.options4.Native16BitShaderOpsSupported && + device->device_info.driver_properties.driverID == VK_DRIVER_ID_MESA_RADV) { + /* Native FP16 is buggy on NV for now. */ device->vk_info.shader_extensions[device->vk_info.shader_extension_count++] = VKD3D_SHADER_TARGET_EXTENSION_MIN_PRECISION_IS_NATIVE_16BIT; }