From f6f475d2a0f6ba6791262a0956b9a525385ec542 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Fri, 17 Jun 2022 17:07:14 +0200 Subject: [PATCH] vkd3d: Also add RE workaround for RE2 DXR. Signed-off-by: Hans-Kristian Arntzen --- libs/vkd3d/device.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 03c54668..5a430e85 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -527,6 +527,9 @@ static const struct vkd3d_instance_application_meta application_override[] = { * Likely used as a proxy for Turing+ to avoid potential software fallbacks on Pascal. */ { VKD3D_STRING_COMPARE_EXACT, "re8.exe", VKD3D_CONFIG_FLAG_FORCE_NATIVE_FP16, 0, VKD3D_APPLICATION_FEATURE_OVERRIDE_PROMOTE_DXR_TO_ULTIMATE }, + /* Resident Evil 2 remake (883710). Same as RE: Village. */ + { VKD3D_STRING_COMPARE_EXACT, "re2.exe", + VKD3D_CONFIG_FLAG_FORCE_NATIVE_FP16, 0, VKD3D_APPLICATION_FEATURE_OVERRIDE_PROMOTE_DXR_TO_ULTIMATE }, { VKD3D_STRING_COMPARE_NEVER, NULL, 0, 0 } };