vkd3d-shader: Rename the vkd3d_root_descriptor1 structure to vkd3d_shader_root_descriptor1.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-07-17 14:14:24 +04:30 committed by Alexandre Julliard
parent cb9bf177e9
commit f5e39842fa
2 changed files with 5 additions and 5 deletions

View File

@ -540,7 +540,7 @@ struct vkd3d_shader_root_descriptor_table1
const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
};
struct vkd3d_root_descriptor1
struct vkd3d_shader_root_descriptor1
{
unsigned int shader_register;
unsigned int register_space;
@ -554,7 +554,7 @@ struct vkd3d_root_parameter1
{
struct vkd3d_shader_root_descriptor_table1 descriptor_table;
struct vkd3d_shader_root_constants constants;
struct vkd3d_root_descriptor1 descriptor;
struct vkd3d_shader_root_descriptor1 descriptor;
} u;
enum vkd3d_shader_visibility shader_visibility;
};

View File

@ -2396,7 +2396,7 @@ static int shader_parse_root_descriptor(struct root_signature_parser_context *co
return VKD3D_OK;
}
static void shader_validate_root_descriptor1(const struct vkd3d_root_descriptor1 *descriptor)
static void shader_validate_root_descriptor1(const struct vkd3d_shader_root_descriptor1 *descriptor)
{
unsigned int unknown_flags = descriptor->flags & ~(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE
| VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
@ -2408,7 +2408,7 @@ static void shader_validate_root_descriptor1(const struct vkd3d_root_descriptor1
}
static int shader_parse_root_descriptor1(struct root_signature_parser_context *context,
unsigned int offset, struct vkd3d_root_descriptor1 *descriptor)
unsigned int offset, struct vkd3d_shader_root_descriptor1 *descriptor)
{
const char *ptr;
@ -2901,7 +2901,7 @@ static int shader_write_root_descriptor(struct root_signature_writer_context *co
}
static int shader_write_root_descriptor1(struct root_signature_writer_context *context,
const struct vkd3d_root_descriptor1 *descriptor)
const struct vkd3d_shader_root_descriptor1 *descriptor)
{
if (!write_dword(context, descriptor->shader_register))
return VKD3D_ERROR_OUT_OF_MEMORY;