vkd3d: Use BAR memory type for descriptor heap helpers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -5180,6 +5180,7 @@ static HRESULT d3d12_descriptor_heap_init_data_buffer(struct d3d12_descriptor_he
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device->device_info.properties2.properties.limits.nonCoherentAtomSize);
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VkDeviceSize raw_va_buffer_size = 0, offset_buffer_size = 0;
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VKD3D_UNUSED VkDeviceSize descriptor_heap_info_size = 0;
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VkMemoryPropertyFlags property_flags;
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VkDeviceSize buffer_size, offset;
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D3D12_HEAP_PROPERTIES heap_info;
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D3D12_RESOURCE_DESC buffer_desc;
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@ -5231,9 +5232,12 @@ static HRESULT d3d12_descriptor_heap_init_data_buffer(struct d3d12_descriptor_he
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if (FAILED(hr = vkd3d_create_buffer(device, &heap_info, heap_flags, &buffer_desc, &descriptor_heap->vk_buffer)))
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return hr;
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property_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_UPLOAD_HVV)
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property_flags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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if (FAILED(hr = vkd3d_allocate_buffer_memory(device, descriptor_heap->vk_buffer,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&descriptor_heap->vk_memory)))
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property_flags, &descriptor_heap->vk_memory)))
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return hr;
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, descriptor_heap->vk_memory,
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