vkd3d: Add resolve mode argument to resolve helper.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -6438,7 +6438,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(d3d12_command_list_if
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static void d3d12_command_list_resolve_subresource(struct d3d12_command_list *list,
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static void d3d12_command_list_resolve_subresource(struct d3d12_command_list *list,
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struct d3d12_resource *dst_resource, struct d3d12_resource *src_resource,
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struct d3d12_resource *dst_resource, struct d3d12_resource *src_resource,
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const VkImageResolve *resolve, DXGI_FORMAT format)
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const VkImageResolve *resolve, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode)
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{
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{
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const struct vkd3d_vk_device_procs *vk_procs;
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const struct vkd3d_vk_device_procs *vk_procs;
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VkImageMemoryBarrier vk_image_barriers[2];
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VkImageMemoryBarrier vk_image_barriers[2];
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@ -6448,6 +6448,12 @@ static void d3d12_command_list_resolve_subresource(struct d3d12_command_list *li
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bool writes_full_subresource;
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bool writes_full_subresource;
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unsigned int i;
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unsigned int i;
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if (mode != D3D12_RESOLVE_MODE_AVERAGE)
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{
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FIXME("Resolve mode %u is not yet supported.\n", mode);
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return;
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}
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device = list->device;
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device = list->device;
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vk_procs = &device->vk_procs;
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vk_procs = &device->vk_procs;
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d3d12_command_list_end_current_render_pass(list, false);
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d3d12_command_list_end_current_render_pass(list, false);
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@ -6558,7 +6564,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(d3d12_comman
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vk_extent_3d_from_d3d12_miplevel(&vk_image_resolve.extent,
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vk_extent_3d_from_d3d12_miplevel(&vk_image_resolve.extent,
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&dst_resource->desc, vk_image_resolve.dstSubresource.mipLevel);
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&dst_resource->desc, vk_image_resolve.dstSubresource.mipLevel);
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d3d12_command_list_resolve_subresource(list, dst_resource, src_resource, &vk_image_resolve, format);
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d3d12_command_list_resolve_subresource(list, dst_resource, src_resource, &vk_image_resolve, format,
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D3D12_RESOLVE_MODE_AVERAGE);
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}
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}
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static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(d3d12_command_list_iface *iface,
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static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(d3d12_command_list_iface *iface,
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