tests: Fix -Wmissing-brace warnings

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2021-02-12 16:20:32 +00:00 committed by Hans-Kristian Arntzen
parent 9953928379
commit f32a2d5c70
1 changed files with 60 additions and 60 deletions

View File

@ -3307,10 +3307,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
root_signature_subobject = root_signature_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE,
NULL, /* fill in dynamically */ NULL, /* fill in dynamically */
}; }};
static const union d3d12_shader_bytecode_subobject static const union d3d12_shader_bytecode_subobject
{ {
@ -3321,9 +3321,9 @@ static void test_create_pipeline_state(void)
}; };
void *dummy_align; void *dummy_align;
} }
vs_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, { vs_code, sizeof(vs_code) } }, vs_subobject = {{ D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, { vs_code, sizeof(vs_code) } }},
ps_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, { ps_code, sizeof(ps_code) } }, ps_subobject = {{ D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, { ps_code, sizeof(ps_code) } }},
cs_subobject = { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, { cs_code, sizeof(cs_code) } }; cs_subobject = {{ D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, { cs_code, sizeof(cs_code) } }};
static const D3D12_SO_DECLARATION_ENTRY so_entries[] = static const D3D12_SO_DECLARATION_ENTRY so_entries[] =
{ {
@ -3342,12 +3342,12 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
stream_output_subobject = stream_output_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT,
{ so_entries, ARRAY_SIZE(so_entries), { so_entries, ARRAY_SIZE(so_entries),
so_strides, ARRAY_SIZE(so_strides), so_strides, ARRAY_SIZE(so_strides),
D3D12_SO_NO_RASTERIZED_STREAM }, D3D12_SO_NO_RASTERIZED_STREAM },
}; }};
static const union d3d12_blend_subobject static const union d3d12_blend_subobject
{ {
@ -3359,15 +3359,15 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
blend_subobject = blend_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,
{ FALSE, TRUE, { FALSE, TRUE,
{ FALSE, FALSE, {{ FALSE, FALSE,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_LOGIC_OP_NOOP, 0xF }, D3D12_LOGIC_OP_NOOP, 0xF }},
} }
}; }};
static const union d3d12_sample_mask_subobject static const union d3d12_sample_mask_subobject
{ {
@ -3379,10 +3379,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
sample_mask_subobject = sample_mask_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
0xFFFFFFFFu 0xFFFFFFFFu
}; }};
static const union d3d12_rasterizer_subobject static const union d3d12_rasterizer_subobject
{ {
@ -3394,12 +3394,12 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
rasterizer_subobject = rasterizer_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,
{ D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_BACK, { D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_BACK,
FALSE, 0, 0.0f, 0.0f, TRUE, FALSE, FALSE, 0, FALSE, 0, 0.0f, 0.0f, TRUE, FALSE, FALSE, 0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF }, D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF },
}; }};
static const union d3d12_depth_stencil_subobject static const union d3d12_depth_stencil_subobject
{ {
@ -3411,12 +3411,12 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
depth_stencil_subobject = depth_stencil_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
{ TRUE, D3D12_DEPTH_WRITE_MASK_ALL, D3D12_COMPARISON_FUNC_LESS_EQUAL, TRUE, 0xFF, 0xFF, { TRUE, D3D12_DEPTH_WRITE_MASK_ALL, D3D12_COMPARISON_FUNC_LESS_EQUAL, TRUE, 0xFF, 0xFF,
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL }, { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL },
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL } }, { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL } },
}; }};
static const D3D12_INPUT_ELEMENT_DESC input_elements[] = static const D3D12_INPUT_ELEMENT_DESC input_elements[] =
{ {
@ -3433,10 +3433,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
input_layout_subobject = input_layout_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT,
{ input_elements, ARRAY_SIZE(input_elements) }, { input_elements, ARRAY_SIZE(input_elements) },
}; }};
static const union d3d12_ib_strip_cut_value_subobject static const union d3d12_ib_strip_cut_value_subobject
{ {
@ -3448,10 +3448,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
ib_strip_cut_value_subobject = ib_strip_cut_value_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF,
}; }};
static const union d3d12_primitive_topology_subobject static const union d3d12_primitive_topology_subobject
{ {
@ -3463,10 +3463,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
primitive_topology_subobject = primitive_topology_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
}; }};
static const union d3d12_render_target_formats_subobject static const union d3d12_render_target_formats_subobject
{ {
@ -3478,10 +3478,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
render_target_formats_subobject = render_target_formats_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS,
{ { DXGI_FORMAT_R8G8B8A8_UNORM }, 1 }, { { DXGI_FORMAT_R8G8B8A8_UNORM }, 1 },
}; }};
static const union d3d12_depth_stencil_format_subobject static const union d3d12_depth_stencil_format_subobject
{ {
@ -3493,10 +3493,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
depth_stencil_format_subobject = depth_stencil_format_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
}; }};
static const union d3d12_sample_desc_subobject static const union d3d12_sample_desc_subobject
{ {
@ -3508,10 +3508,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
sample_desc_subobject = sample_desc_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
{ 1, 0 }, { 1, 0 },
}; }};
static const union d3d12_node_mask_subobject static const union d3d12_node_mask_subobject
{ {
@ -3523,10 +3523,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
node_mask_subobject = node_mask_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK,
0x0, 0x0,
}; }};
static const union d3d12_cached_pso_subobject static const union d3d12_cached_pso_subobject
{ {
@ -3538,10 +3538,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
cached_pso_subobject = cached_pso_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO,
{ NULL, 0 }, { NULL, 0 },
}; }};
static const union d3d12_flags_subobject static const union d3d12_flags_subobject
{ {
@ -3553,10 +3553,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
flags_subobject = flags_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS,
D3D12_PIPELINE_STATE_FLAG_NONE, D3D12_PIPELINE_STATE_FLAG_NONE,
}; }};
static const union d3d12_depth_stencil1_subobject static const union d3d12_depth_stencil1_subobject
{ {
@ -3568,12 +3568,12 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
depth_stencil1_subobject = depth_stencil1_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
{ TRUE, D3D12_DEPTH_WRITE_MASK_ALL, D3D12_COMPARISON_FUNC_LESS_EQUAL, TRUE, 0xFF, 0xFF, { TRUE, D3D12_DEPTH_WRITE_MASK_ALL, D3D12_COMPARISON_FUNC_LESS_EQUAL, TRUE, 0xFF, 0xFF,
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL }, { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL },
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL } }, { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_INCR, D3D12_COMPARISON_FUNC_EQUAL } },
}; }};
static const union d3d12_view_instancing_subobject static const union d3d12_view_instancing_subobject
{ {
@ -3585,10 +3585,10 @@ static void test_create_pipeline_state(void)
void *dummy_align; void *dummy_align;
} }
view_instancing_subobject = view_instancing_subobject =
{ {{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
{ 0, NULL, D3D12_VIEW_INSTANCING_FLAG_NONE }, { 0, NULL, D3D12_VIEW_INSTANCING_FLAG_NONE },
}; }};
struct struct
{ {
@ -5666,16 +5666,16 @@ static void test_clear_unordered_access_view_image(void)
tests[] = tests[] =
{ {
/* Test clearing a specific mip level. */ /* Test clearing a specific mip level. */
{DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, 0, {0}, {1, 0, 0, 0}, 1}, {DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, 0, {{0}}, {1, 0, 0, 0}, 1},
{DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, 0, {0}, {1, 0, 0, 0}, 1}, {DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, 0, {{0}}, {1, 0, 0, 0}, 1},
{DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, 0, {0}, {0x3f000000, 0, 0, 0}, 0x3f000000, true}, {DXGI_FORMAT_R32_FLOAT, 2, 1, 0, 0, 1, 0, {{0}}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
{DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, 0, {0}, {0x3f000000, 0, 0, 0}, 0x3f000000, true}, {DXGI_FORMAT_R32_FLOAT, 2, 1, 1, 0, 1, 0, {{0}}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
/* Test clearing specific array layers. */ /* Test clearing specific array layers. */
{DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, 0, {0}, {1, 0, 0, 0}, 1}, {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, 0, {{0}}, {1, 0, 0, 0}, 1},
{DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, 0, {0}, {1, 0, 0, 0}, 1}, {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, 0, {{0}}, {1, 0, 0, 0}, 1},
{DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, 0, {0}, {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 0, IMAGE_SIZE, 0, {{0}},
{0x3f000000, 0, 0, 0}, 0x3f000000, true}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
{DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, 0, {0}, {DXGI_FORMAT_R32_FLOAT, 1, IMAGE_SIZE, 0, 3, 2, 0, {{0}},
{0x3f000000, 0, 0, 0}, 0x3f000000, true}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
/* Test a single clear rect. */ /* Test a single clear rect. */
{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}}, {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 1, {{1, 2, IMAGE_SIZE - 4, IMAGE_SIZE - 2}},
@ -5688,24 +5688,24 @@ static void test_clear_unordered_access_view_image(void)
{DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}}, {DXGI_FORMAT_R32_FLOAT, 1, 1, 0, 0, 1, 2, {{1, 2, 3, 4}, {5, 6, 7, 8}},
{0x3f000000, 0, 0, 0}, 0x3f000000, true}, {0x3f000000, 0, 0, 0}, 0x3f000000, true},
/* Test uint clears with formats. */ /* Test uint clears with formats. */
{DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {0}, {1, 2, 3, 4}, 0x00020001}, {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {{0}}, {1, 2, 3, 4}, 0x00020001},
{DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {0}, {0x12345, 0, 0, 0}, 0x00002345, false, true}, {DXGI_FORMAT_R16G16_UINT, 1, 1, 0, 0, 1, 0, {{0}}, {0x12345, 0, 0, 0}, 0x00002345, false, true},
{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {0}, {1, 2, 3, 4}, 0x00020001}, {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {{0}}, {1, 2, 3, 4}, 0x00020001},
{DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {0}, {1, 2, 3, 4}, 0x00020001}, {DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {{0}}, {1, 2, 3, 4}, 0x00020001},
{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {0}, {1, 2, 3, 4}, 0x04030201}, {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {{0}}, {1, 2, 3, 4}, 0x04030201},
{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {0}, {0x123, 0, 0, 0}, 0x00000023, false, true}, {DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {{0}}, {0x123, 0, 0, 0}, 0x00000023, false, true},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {0}, {1, 2, 3, 4}, 0x04030201}, {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {{0}}, {1, 2, 3, 4}, 0x04030201},
{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {0}, {1, 2, 3, 4}, 0x00c01001}, {DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {{0}}, {1, 2, 3, 4}, 0x00c01001},
/* Test float clears with formats. */ /* Test float clears with formats. */
{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {0}, {DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {{0}},
{0x3f000080 /* 0.5f + unorm16 epsilon */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true}, {0x3f000080 /* 0.5f + unorm16 epsilon */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true},
{DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {0}, {DXGI_FORMAT_R16G16_FLOAT, 1, 1, 0, 0, 1, 0, {{0}},
{0x3f000080 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x3c003800, true}, {0x3f000080 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0x3c003800, true},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {0}, {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {{0}},
{0x3f000080 /* 0.5f + epsilon */, 0x3f800000 /* 1.0f */, 0, 0}, 0x0000ff80, true}, {0x3f000080 /* 0.5f + epsilon */, 0x3f800000 /* 1.0f */, 0, 0}, 0x0000ff80, true},
{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {0}, {DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {{0}},
{0, 0, 0x3f000080 /* 0.5f + epsilon */, 0x3f800000 /* 1.0f */}, 0xff800000, true}, {0, 0, 0x3f000080 /* 0.5f + epsilon */, 0x3f800000 /* 1.0f */}, 0xff800000, true},
{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {0}, {DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {{0}},
{0x3f000000 /* 1.0f */, 0 /* 0.0f */, 0xbf800000 /* -1.0f */, 0x3f000000 /* 1.0f */}, {0x3f000000 /* 1.0f */, 0 /* 0.0f */, 0xbf800000 /* -1.0f */, 0x3f000000 /* 1.0f */},
0x00000380, true}, 0x00000380, true},
}; };