vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-07-06 07:36:30 +02:00 committed by Alexandre Julliard
parent 077e8b1459
commit ee7d24a213
3 changed files with 29 additions and 3 deletions

View File

@ -133,6 +133,8 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
{VK_EXT_DEBUG_MARKER_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_debug_marker)},
{VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_depth_clip_enable)},
{VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_descriptor_indexing)},
{VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME,
offsetof(struct vkd3d_vulkan_info, EXT_shader_demote_to_helper_invocation)},
{VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_texel_buffer_alignment)},
{VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME,
offsetof(struct vkd3d_vulkan_info, EXT_transform_feedback)},
@ -673,6 +675,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_features;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features;
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
@ -690,6 +693,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features;
VkPhysicalDeviceMaintenance3Properties *maintenance3_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb_properties;
@ -703,6 +707,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
descriptor_indexing_features = &info->descriptor_indexing_features;
descriptor_indexing_properties = &info->descriptor_indexing_properties;
maintenance3_properties = &info->maintenance3_properties;
demote_features = &info->demote_features;
buffer_alignment_features = &info->texel_buffer_alignment_features;
buffer_alignment_properties = &info->texel_buffer_alignment_properties;
vertex_divisor_features = &info->vertex_divisor_features;
@ -715,8 +720,10 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
depth_clip_features->pNext = conditional_rendering_features;
descriptor_indexing_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
descriptor_indexing_features->pNext = depth_clip_features;
demote_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
demote_features->pNext = descriptor_indexing_features;
buffer_alignment_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT;
buffer_alignment_features->pNext = descriptor_indexing_features;
buffer_alignment_features->pNext = demote_features;
xfb_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
xfb_features->pNext = buffer_alignment_features;
vertex_divisor_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
@ -1023,6 +1030,7 @@ static void vkd3d_trace_physical_device_limits(const struct vkd3d_physical_devic
static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_device_info *info)
{
const VkPhysicalDeviceConditionalRenderingFeaturesEXT *conditional_rendering_features;
const VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
const VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
const VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *divisor_features;
const VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing;
@ -1142,6 +1150,10 @@ static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_dev
TRACE(" VkPhysicalDeviceDepthClipEnableFeaturesEXT:\n");
TRACE(" depthClipEnable: %#x.\n", depth_clip_features->depthClipEnable);
demote_features = &info->demote_features;
TRACE(" VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:\n");
TRACE(" shaderDemoteToHelperInvocation: %#x.\n", demote_features->shaderDemoteToHelperInvocation);
buffer_alignment_features = &info->texel_buffer_alignment_features;
TRACE(" VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:\n");
TRACE(" texelBufferAlignment: %#x.\n", buffer_alignment_features->texelBufferAlignment);
@ -1374,6 +1386,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->EXT_conditional_rendering = false;
if (!physical_device_info->depth_clip_features.depthClipEnable)
vulkan_info->EXT_depth_clip_enable = false;
if (!physical_device_info->demote_features.shaderDemoteToHelperInvocation)
vulkan_info->EXT_shader_demote_to_helper_invocation = false;
if (!physical_device_info->texel_buffer_alignment_features.texelBufferAlignment)
vulkan_info->EXT_texel_buffer_alignment = false;
@ -1403,6 +1417,13 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
return E_INVALIDARG;
}
/* Shader extensions. */
if (vulkan_info->EXT_shader_demote_to_helper_invocation)
{
vulkan_info->shader_extension_count = 1;
vulkan_info->shader_extensions[0] = VKD3D_SHADER_TARGET_EXTENSION_SPV_EXT_DEMOTE_TO_HELPER_INVOCATION;
}
/* Disable unused Vulkan features. */
features->shaderTessellationAndGeometryPointSize = VK_FALSE;

View File

@ -2254,8 +2254,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
ps_compile_args.next = NULL;
ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
ps_compile_args.target_extension_count = 0;
ps_compile_args.target_extensions = NULL;
ps_compile_args.target_extension_count = vk_info->shader_extension_count;
ps_compile_args.target_extensions = vk_info->shader_extensions;
ps_compile_args.parameter_count = ARRAY_SIZE(ps_shader_parameters);
ps_compile_args.parameters = ps_shader_parameters;
ps_compile_args.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);

View File

@ -49,6 +49,7 @@
#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
#define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u
#define VKD3D_MAX_SHADER_EXTENSIONS 1u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
@ -102,6 +103,7 @@ struct vkd3d_vulkan_info
bool EXT_debug_marker;
bool EXT_depth_clip_enable;
bool EXT_descriptor_indexing;
bool EXT_shader_demote_to_helper_invocation;
bool EXT_texel_buffer_alignment;
bool EXT_transform_feedback;
bool EXT_vertex_attribute_divisor;
@ -117,6 +119,9 @@ struct vkd3d_vulkan_info
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
unsigned int shader_extension_count;
enum vkd3d_shader_target_extension shader_extensions[VKD3D_MAX_SHADER_EXTENSIONS];
D3D_FEATURE_LEVEL max_feature_level;
};