From ecc504922e717aa55fd4765d4a0773fb15f1640f Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Thu, 19 Nov 2020 02:48:20 +0100 Subject: [PATCH] vkd3d: Consider mip level for 3D UAV slice check. Signed-off-by: Philip Rebohle --- libs/vkd3d/resource.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index d6101bc4..72575b75 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -4563,7 +4563,8 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor, key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_3D; key.u.texture.miplevel_idx = desc->Texture3D.MipSlice; if (desc->Texture3D.FirstWSlice || - ((desc->Texture3D.WSize != resource->desc.DepthOrArraySize) && (desc->Texture3D.WSize != UINT_MAX))) + ((desc->Texture3D.WSize != max(1u, resource->desc.DepthOrArraySize >> desc->Texture3D.MipSlice)) && + (desc->Texture3D.WSize != UINT_MAX))) { FIXME("Unhandled depth view %u-%u.\n", desc->Texture3D.FirstWSlice, desc->Texture3D.WSize);