libs/vkd3d-shader: Implement ld_structured for SRVs.

This commit is contained in:
Józef Kucia 2017-08-22 12:39:56 +02:00
parent d5697448eb
commit eb5e7a4412
1 changed files with 84 additions and 5 deletions

View File

@ -4325,15 +4325,14 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
}
static uint32_t vkd3d_dxbc_compiler_emit_buffer_addressing(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *uav_reg, uint32_t type_id,
const struct vkd3d_shader_src_param *structure, const struct vkd3d_shader_src_param *offset)
uint32_t type_id, unsigned int stride, const struct vkd3d_shader_src_param *structure,
const struct vkd3d_shader_src_param *offset)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t structure_id, offset_id;
if (structure)
{
unsigned int stride = compiler->uav_stride[uav_reg->idx[0].offset];
structure_id = vkd3d_dxbc_compiler_emit_load_src(compiler, structure, VKD3DSP_WRITEMASK_0);
structure_id = vkd3d_spirv_build_op_imul(builder, type_id,
structure_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, stride));
@ -4349,6 +4348,81 @@ static uint32_t vkd3d_dxbc_compiler_emit_buffer_addressing(struct vkd3d_dxbc_com
return offset_id;
}
static void vkd3d_dxbc_compiler_emit_ld_structured_srv(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t coordinate_id, type_id, val_id, image_id, texel_type_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource;
uint32_t base_coordinate_id, component_idx;
uint32_t constituents[VKD3D_VEC4_SIZE];
struct vkd3d_shader_image image;
unsigned int i, component_count;
unsigned int stride;
uint32_t zero = 0;
resource = &src[instruction->src_count - 1];
stride = compiler->resource_stride[resource->reg.idx[0].offset];
/* OpImageFetch must be used with a sampled image. */
vkd3d_dxbc_compiler_prepare_default_sampled_image(compiler, &image, &resource->reg);
image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
coordinate_id = vkd3d_dxbc_compiler_emit_buffer_addressing(compiler,
type_id, stride, &src[0], &src[1]);
texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
base_coordinate_id = coordinate_id;
for (i = 0; i < component_count; ++i)
{
component_idx = vkd3d_swizzle_get_component(resource->swizzle, i);
if (component_idx)
coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
base_coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
val_id = vkd3d_spirv_build_op_image_fetch(builder, texel_type_id,
image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0);
constituents[i] = vkd3d_spirv_build_op_composite_extract(builder, type_id,
val_id, &zero, 1);
}
if (component_count > 1)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, component_count);
val_id = vkd3d_spirv_build_op_composite_construct(builder,
type_id, constituents, component_count);
}
else
{
val_id = constituents[0];
}
assert(dst->reg.data_type == VKD3D_DATA_UINT);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_ld_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_register_type reg_type = instruction->src[instruction->src_count - 1].reg.type;
switch (reg_type)
{
case VKD3DSPR_RESOURCE:
vkd3d_dxbc_compiler_emit_ld_structured_srv(compiler, instruction);
break;
case VKD3DSPR_UAV:
FIXME("Not implemented for UAVs.\n");
break;
case VKD3DSPR_GROUPSHAREDMEM:
FIXME("Compute shared memory not supported.\n");
break;
default:
FIXME("Unexpected register type %#x.\n", reg_type);
}
}
static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -4360,6 +4434,7 @@ static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_comp
const struct vkd3d_shader_src_param *texel;
struct vkd3d_shader_image image;
unsigned int i, component_count;
unsigned int stride;
if (dst->reg.type == VKD3DSPR_GROUPSHAREDMEM)
{
@ -4368,16 +4443,17 @@ static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_comp
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
stride = compiler->uav_stride[dst->reg.idx[0].offset];
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, VKD3D_IMAGE_FLAG_NONE);
if (instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED)
{
coordinate_id = vkd3d_dxbc_compiler_emit_buffer_addressing(compiler,
&dst->reg, type_id, &src[0], &src[1]);
type_id, stride, &src[0], &src[1]);
}
else
{
coordinate_id = vkd3d_dxbc_compiler_emit_buffer_addressing(compiler,
&dst->reg, type_id, NULL, &src[0]);
type_id, stride, NULL, &src[0]);
}
/* Mesa Vulkan drivers require the texel parameter to be a 4-component
@ -4715,6 +4791,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_SAMPLE_C:
vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction);
break;
case VKD3DSIH_LD_STRUCTURED:
vkd3d_dxbc_compiler_emit_ld_structured(compiler, instruction);
break;
case VKD3DSIH_STORE_RAW:
case VKD3DSIH_STORE_STRUCTURED:
vkd3d_dxbc_compiler_emit_store_raw_structured(compiler, instruction);