vkd3d-shader: Do not treat descriptor registers as arrayed.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-05-26 15:16:44 -05:00 committed by Alexandre Julliard
parent d08107da90
commit e53496f6fd
1 changed files with 16 additions and 1 deletions

View File

@ -2821,6 +2821,21 @@ static bool vkd3d_dxbc_compiler_get_register_info(const struct vkd3d_dxbc_compil
return true;
}
static bool register_is_descriptor(const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_SAMPLER:
case VKD3DSPR_RESOURCE:
case VKD3DSPR_CONSTBUFFER:
case VKD3DSPR_UAV:
return true;
default:
return false;
}
}
static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info)
{
@ -2868,7 +2883,7 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
FIXME("Relative addressing not implemented.\n");
/* Handle arrayed registers, e.g. v[3][0]. */
if (reg->idx[1].offset != ~0u)
if (reg->idx[1].offset != ~0u && !register_is_descriptor(reg))
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}