vkd3d-shader: Remove fixme warning for minimum precision.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -5823,7 +5823,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler
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flags &= ~(VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS);
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flags &= ~(VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS);
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}
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}
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if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
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if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_MINIMUM_PRECISION | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
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FIXME("Unhandled global flags %#x.\n", flags);
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FIXME("Unhandled global flags %#x.\n", flags);
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else
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else
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WARN("Unhandled global flags %#x.\n", flags);
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WARN("Unhandled global flags %#x.\n", flags);
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