vkd3d-shader: Remove fixme warning for minimum precision.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-05-30 12:05:39 +02:00
parent 6224e1d9d4
commit e4261510af
1 changed files with 1 additions and 1 deletions

View File

@ -5823,7 +5823,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler
flags &= ~(VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS);
}
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_MINIMUM_PRECISION | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS))
FIXME("Unhandled global flags %#x.\n", flags);
else
WARN("Unhandled global flags %#x.\n", flags);