tests: Remove is_bug for MSAA clear test.
Fixed on Mesa master now (FMASK bug). Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -5357,7 +5357,6 @@ static void test_clear_render_target_view(void)
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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for (i = 0; i < ARRAY_SIZE(array_expected_colors); ++i)
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for (i = 0; i < ARRAY_SIZE(array_expected_colors); ++i)
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{
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{
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bug_if(is_radv_device(context.device) && (i == 0 || i == 1))
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check_sub_resource_uint(resource, i, queue, command_list, array_expected_colors[i], 2);
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check_sub_resource_uint(resource, i, queue, command_list, array_expected_colors[i], 2);
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reset_command_list(command_list, context.allocator);
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reset_command_list(command_list, context.allocator);
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}
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}
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