tests: Add test for mapping textures.

This commit is contained in:
Józef Kucia 2016-10-17 14:24:22 +02:00
parent 5f187d9e68
commit de9769151b
1 changed files with 66 additions and 0 deletions

View File

@ -2532,6 +2532,71 @@ static void test_device_removed_reason(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_map_texture(void)
{
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
ID3D12Resource *resource;
ID3D12Device *device;
ULONG refcount;
void *data;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = 32;
resource_desc.Height = 32;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = 0;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
/* Resources on a DEFAULT heap cannot be mapped. */
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ID3D12Resource_Release(resource);
heap_properties.Type = D3D12_HEAP_TYPE_CUSTOM;
heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
&IID_ID3D12Resource, (void **)&resource);
if (FAILED(hr))
{
skip("Failed to create texture on custom heap.\n");
goto failed;
}
/* The data pointer must be NULL for the UNKNOWN layout. */
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ID3D12Resource_Release(resource);
failed:
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
START_TEST(d3d12)
{
ID3D12Debug *debug;
@ -2561,4 +2626,5 @@ START_TEST(d3d12)
test_draw_instanced();
test_invalid_texture_resource_barriers();
test_device_removed_reason();
test_map_texture();
}