vkd3d: Recycle command pools in Elden Ring.

Very churny.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-02-25 17:06:01 +01:00
parent 9817c52d24
commit dc622fc715
1 changed files with 2 additions and 1 deletions

View File

@ -494,7 +494,8 @@ static const struct vkd3d_instance_application_meta application_override[] = {
* Game is really churny on committed memory allocations, and does not use NOT_ZEROED. Clearing works causes bubbles.
* It seems to work just fine however to skip the clears. */
{ VKD3D_STRING_COMPARE_EXACT, "eldenring.exe",
VKD3D_CONFIG_FLAG_MEMORY_ALLOCATOR_SKIP_CLEAR | VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_IGNORE_MISMATCH_DRIVER, 0 },
VKD3D_CONFIG_FLAG_MEMORY_ALLOCATOR_SKIP_CLEAR | VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_IGNORE_MISMATCH_DRIVER |
VKD3D_CONFIG_FLAG_RECYCLE_COMMAND_POOLS, 0 },
{ VKD3D_STRING_COMPARE_NEVER, NULL, 0, 0 }
};