vkd3d: Recycle command pools in Elden Ring.
Very churny. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -494,7 +494,8 @@ static const struct vkd3d_instance_application_meta application_override[] = {
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* Game is really churny on committed memory allocations, and does not use NOT_ZEROED. Clearing works causes bubbles.
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* It seems to work just fine however to skip the clears. */
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{ VKD3D_STRING_COMPARE_EXACT, "eldenring.exe",
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VKD3D_CONFIG_FLAG_MEMORY_ALLOCATOR_SKIP_CLEAR | VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_IGNORE_MISMATCH_DRIVER, 0 },
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VKD3D_CONFIG_FLAG_MEMORY_ALLOCATOR_SKIP_CLEAR | VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_IGNORE_MISMATCH_DRIVER |
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VKD3D_CONFIG_FLAG_RECYCLE_COMMAND_POOLS, 0 },
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{ VKD3D_STRING_COMPARE_NEVER, NULL, 0, 0 }
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};
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