tests: Add test for SampleDesc.Count == 0 in test_create_committed_resource().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
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@ -122,6 +122,13 @@ void test_create_committed_resource(void)
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ID3D12Resource_Release(resource);
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ID3D12Resource_Release(resource);
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resource_desc.MipLevels = 1;
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resource_desc.MipLevels = 1;
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resource_desc.SampleDesc.Count = 0;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
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&IID_ID3D12Resource, (void **)&resource);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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resource_desc.SampleDesc.Count = 1;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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&clear_value, &IID_ID3D12Resource, (void **)&resource);
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&clear_value, &IID_ID3D12Resource, (void **)&resource);
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