tests: Check for Native16Bit support before testing dot2add.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -1131,6 +1131,7 @@ void test_shader_sm62_denorm(void)
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void test_shader_sm64_packed(void)
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{
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D3D12_FEATURE_DATA_SHADER_MODEL shader_model;
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 features4;
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D3D12_ROOT_PARAMETER root_parameters[2];
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D3D12_ROOT_SIGNATURE_DESC rs_desc;
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struct test_context context;
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@ -1433,9 +1434,19 @@ void test_shader_sm64_packed(void)
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root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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create_root_signature(context.device, &rs_desc, &context.root_signature);
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memset(&features4, 0, sizeof(features4));
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ID3D12Device_CheckFeatureSupport(context.device, D3D12_FEATURE_D3D12_OPTIONS4, &features4, sizeof(features4));
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for (i = 0; i < ARRAY_SIZE(tests); i++)
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{
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vkd3d_test_set_context("Test %u", i);
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if (tests[i].cs == &cs_dot2add && !features4.Native16BitShaderOpsSupported)
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{
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skip("Skipping unsupported test dot2add.\n");
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continue;
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}
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pso = create_compute_pipeline_state(context.device, context.root_signature, *tests[i].cs);
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src = create_upload_buffer(context.device, sizeof(tests[i].input), tests[i].input);
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dst = create_default_buffer(context.device, sizeof(tests[i].input), D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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