vkd3d: Fix check for vkBindImageMemory.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-11-26 17:23:57 +01:00
parent 2c80431003
commit d9636d5c67
1 changed files with 1 additions and 1 deletions

View File

@ -2771,7 +2771,7 @@ HRESULT d3d12_resource_create_placed(struct d3d12_device *device, const D3D12_RE
if (d3d12_resource_is_texture(object))
{
if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, object->res.vk_image,
object->mem.device_allocation.vk_memory, object->mem.offset)) < 0))
object->mem.device_allocation.vk_memory, object->mem.offset))) < 0)
{
ERR("Failed to bind image memory, vr %d.\n", vr);
hr = hresult_from_vk_result(vr);