vkd3d: Fix check for vkBindImageMemory.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -2771,7 +2771,7 @@ HRESULT d3d12_resource_create_placed(struct d3d12_device *device, const D3D12_RE
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if (d3d12_resource_is_texture(object))
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{
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if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, object->res.vk_image,
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object->mem.device_allocation.vk_memory, object->mem.offset)) < 0))
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object->mem.device_allocation.vk_memory, object->mem.offset))) < 0)
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{
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ERR("Failed to bind image memory, vr %d.\n", vr);
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hr = hresult_from_vk_result(vr);
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