libs/vkd3d: Fix memory leak in d3d12_root_signature_init().

This commit is contained in:
Józef Kucia 2017-07-25 18:47:25 +02:00
parent 3328be8c87
commit d39d0e4c9f
1 changed files with 4 additions and 3 deletions

View File

@ -311,7 +311,10 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
if (!(binding_desc = vkd3d_calloc(descriptor_count, sizeof(*binding_desc))))
return E_OUTOFMEMORY;
if (!(push_constants = vkd3d_calloc(push_count, sizeof(*push_constants))))
{
vkd3d_free(binding_desc);
return E_OUTOFMEMORY;
}
/* Map root constants to push constants. */
for (i = 0, j = 0; i < desc->NumParameters; ++i)
@ -330,9 +333,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
push_constants[j].stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
push_constants[j].offset = 0;
push_constants[j].size = 4 * p->u.Constants.Num32BitValues;
j++;
continue;
++j;
}
cur_binding = binding_desc;