tests: Add test for blend factor.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-28 12:16:40 +02:00 committed by Alexandre Julliard
parent 03b9f4ff5a
commit d18d700750
1 changed files with 68 additions and 1 deletions

View File

@ -19970,7 +19970,6 @@ static void test_resource_allocation_info(void)
}
}
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
@ -20134,6 +20133,73 @@ static void test_command_list_initial_pipeline_state(void)
destroy_test_context(&context);
}
static void test_blend_factor(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList *command_list;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
unsigned int i;
HRESULT hr;
static const struct
{
float blend_factor[4];
unsigned int expected_color;
}
tests[] =
{
{{0.0f, 0.0f, 0.0f, 0.0f}, 0xffffffff},
{{0.0f, 1.0f, 0.0f, 1.0f}, 0xffffffff},
{{0.5f, 0.5f, 0.5f, 0.5f}, 0xff80ff80},
{{1.0f, 1.0f, 1.0f, 1.0f}, 0xff00ff00},
};
memset(&desc, 0, sizeof(desc));
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, NULL, NULL);
pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE;
pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_BLEND_FACTOR;
pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_INV_BLEND_FACTOR;
pso_desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
pso_desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_BLEND_FACTOR;
pso_desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_BLEND_FACTOR;
pso_desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_OMSetBlendFactor(command_list, tests[i].blend_factor);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
destroy_test_context(&context);
}
START_TEST(d3d12)
{
bool enable_debug_layer = false;
@ -20255,4 +20321,5 @@ START_TEST(d3d12)
run_test(test_resource_allocation_info);
run_test(test_suballocate_small_textures);
run_test(test_command_list_initial_pipeline_state);
run_test(test_blend_factor);
}