vkd3d-shader: Print uav with dump_register directly.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1276,7 +1276,7 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
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shader_dump_decl_usage(buffer, &ins->declaration.semantic, ins->flags, shader_version);
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shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.resource.reg);
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shader_addline(buffer, " ");
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shader_dump_dst_param(buffer, &ins->declaration.semantic.resource.reg, shader_version);
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shader_dump_register(buffer, &ins->declaration.semantic.resource.reg.reg, shader_version);
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shader_dump_register_space(buffer, ins->declaration.semantic.resource.register_space, shader_version);
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break;
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