vkd3d: Fix uninitialized variable in initial WSI transition.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -8625,6 +8625,7 @@ VKD3D_EXPORT void vkd3d_enqueue_initial_transition(ID3D12CommandQueue *queue, ID
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sub.type = VKD3D_SUBMISSION_EXECUTE;
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sub.execute.transition_count = 1;
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sub.execute.transitions = vkd3d_malloc(sizeof(*sub.execute.transitions));
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sub.execute.transitions[0].type = VKD3D_INITIAL_TRANSITION_TYPE_RESOURCE;
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sub.execute.transitions[0].resource.resource = d3d12_resource;
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sub.execute.transitions[0].resource.perform_initial_transition = true;
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d3d12_command_queue_add_submission(d3d12_queue, &sub);
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