vkd3d: Enable debug_utils if vk_debug is enabled.

Allows debug callbacks to go through in Wine.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-03-08 11:50:31 +01:00
parent c411d0d0c2
commit ce45297695
1 changed files with 8 additions and 2 deletions

View File

@ -641,6 +641,10 @@ static void vkd3d_config_flags_init_once(void)
vkd3d_config_flags |= VKD3D_CONFIG_FLAG_DEBUG_UTILS;
#endif
/* If we're going to use vk_debug, make sure we can get debug callbacks. */
if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_VULKAN_DEBUG)
vkd3d_config_flags |= VKD3D_CONFIG_FLAG_DEBUG_UTILS;
if (vkd3d_config_flags)
INFO("VKD3D_CONFIG='%s'.\n", config ? config : "");
}
@ -790,7 +794,10 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance,
}
if (instance_info.enabledLayerCount == 0)
ERR("Failed to enumerate instance layers, will not use VK_LAYER_KHRONOS_validation!\n");
{
ERR("Failed to enumerate instance layers, will not use VK_LAYER_KHRONOS_validation directly.\n"
"Use VKD3D_CONFIG=vk_debug VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation instead!\n");
}
vkd3d_free(layers);
}
@ -827,7 +834,6 @@ static HRESULT vkd3d_instance_init(struct vkd3d_instance *instance,
if (instance->vk_info.EXT_debug_utils && (vkd3d_config_flags & VKD3D_CONFIG_FLAG_VULKAN_DEBUG))
vkd3d_init_debug_messenger_callback(instance);
#ifdef VKD3D_ENABLE_RENDERDOC
/* Need to init this sometime after creating the instance so that the layer has loaded. */
vkd3d_renderdoc_init();