vkd3d: Fix silly typo in global mask.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -5957,7 +5957,7 @@ static uint32_t vkd3d_memory_info_find_global_mask(struct d3d12_device *device)
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const VkMemoryPropertyFlags pinned_mask = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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flags = device->memory_properties.memoryTypes[i].propertyFlags;
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heap_index = device->memory_properties.memoryTypes[i].propertyFlags;
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heap_index = device->memory_properties.memoryTypes[i].heapIndex;
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if (heap_index != largest_device_local_heap_index &&
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heap_index != largest_host_only_heap_index &&
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