vkd3d-shader: Read the SM5 resource type instruction modifier.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-09-04 17:57:04 -05:00 committed by Alexandre Julliard
parent d8bea777a1
commit c3a5df7375
3 changed files with 83 additions and 69 deletions

View File

@ -21,7 +21,11 @@
#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define VKD3D_SM4_MODIFIER_AOFFIMMI 0x1
#define VKD3D_SM4_MODIFIER_MASK 0x3fu
#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9
#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT)
#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13
@ -303,6 +307,12 @@ enum vkd3d_sm4_opcode
VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
};
enum vkd3d_sm4_instruction_modifier
{
VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1,
VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
};
enum vkd3d_sm4_register_type
{
VKD3D_SM4_RT_TEMP = 0x00,
@ -1734,32 +1744,49 @@ static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD *
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
{
static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
| VKD3D_SM4_MODIFIER_AOFFIMMI
| VKD3D_SM4_AOFFIMMI_U_MASK
| VKD3D_SM4_AOFFIMMI_V_MASK
| VKD3D_SM4_AOFFIMMI_W_MASK;
enum vkd3d_sm4_instruction_modifier modifier_type = modifier & VKD3D_SM4_MODIFIER_MASK;
if (modifier & ~recognized_bits)
switch (modifier_type)
{
WARN("Unhandled modifier 0x%08x.\n", modifier);
}
else
{
/* Bit fields are used for sign extension */
struct
case VKD3D_SM4_MODIFIER_AOFFIMMI:
{
int u : 4;
int v : 4;
int w : 4;
static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
| VKD3D_SM4_MODIFIER_MASK
| VKD3D_SM4_AOFFIMMI_U_MASK
| VKD3D_SM4_AOFFIMMI_V_MASK
| VKD3D_SM4_AOFFIMMI_W_MASK;
/* Bit fields are used for sign extension. */
struct
{
int u : 4;
int v : 4;
int w : 4;
} aoffimmi;
if (modifier & ~recognized_bits)
FIXME("Unhandled instruction modifier %#x.\n", modifier);
aoffimmi.u = (modifier & VKD3D_SM4_AOFFIMMI_U_MASK) >> VKD3D_SM4_AOFFIMMI_U_SHIFT;
aoffimmi.v = (modifier & VKD3D_SM4_AOFFIMMI_V_MASK) >> VKD3D_SM4_AOFFIMMI_V_SHIFT;
aoffimmi.w = (modifier & VKD3D_SM4_AOFFIMMI_W_MASK) >> VKD3D_SM4_AOFFIMMI_W_SHIFT;
ins->texel_offset.u = aoffimmi.u;
ins->texel_offset.v = aoffimmi.v;
ins->texel_offset.w = aoffimmi.w;
break;
}
aoffimmi;
aoffimmi.u = (modifier & VKD3D_SM4_AOFFIMMI_U_MASK) >> VKD3D_SM4_AOFFIMMI_U_SHIFT;
aoffimmi.v = (modifier & VKD3D_SM4_AOFFIMMI_V_MASK) >> VKD3D_SM4_AOFFIMMI_V_SHIFT;
aoffimmi.w = (modifier & VKD3D_SM4_AOFFIMMI_W_MASK) >> VKD3D_SM4_AOFFIMMI_W_SHIFT;
ins->texel_offset.u = aoffimmi.u;
ins->texel_offset.v = aoffimmi.v;
ins->texel_offset.w = aoffimmi.w;
case VKD3D_SM5_MODIFIER_RESOURCE_TYPE:
{
enum vkd3d_sm4_resource_type resource_type
= (modifier & VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK) >> VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT;
ins->resource_type = resource_type_table[resource_type];
break;
}
default:
FIXME("Unhandled instruction modifier %#x.\n", modifier);
}
}
@ -1818,6 +1845,7 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_sha
ins->dst = priv->dst_param;
ins->src_count = strlen(opcode_info->src_info);
ins->src = priv->src_param;
ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr;

View File

@ -494,6 +494,29 @@ static void shader_dump_shader_input_sysval_semantic(struct vkd3d_string_buffer
shader_addline(buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
}
static void shader_dump_resource_type(struct vkd3d_string_buffer *buffer, enum vkd3d_shader_resource_type type)
{
static const char *const resource_type_names[] =
{
/* VKD3D_SHADER_RESOURCE_NONE */ "none",
/* VKD3D_SHADER_RESOURCE_BUFFER */ "buffer",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1D */ "texture1d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2D */ "texture2d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMS */ "texture2dms",
/* VKD3D_SHADER_RESOURCE_TEXTURE_3D */ "texture3d",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBE */ "texturecube",
/* VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ "texture1darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ "texture2darray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ "texture2dmsarray",
/* VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray",
};
if (type <= ARRAY_SIZE(resource_type_names))
shader_addline(buffer, "%s", resource_type_names[type]);
else
shader_addline(buffer, "unknown");
}
static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
const struct vkd3d_shader_semantic *semantic, unsigned int flags,
const struct vkd3d_shader_version *shader_version)
@ -527,52 +550,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "_resource_");
else
shader_addline(buffer, "_uav_");
switch (semantic->resource_type)
{
case VKD3D_SHADER_RESOURCE_BUFFER:
shader_addline(buffer, "buffer");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_1D:
shader_addline(buffer, "texture1d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
shader_addline(buffer, "texture2d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2DMS:
shader_addline(buffer, "texture2dms");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
shader_addline(buffer, "texture3d");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
shader_addline(buffer, "texturecube");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY:
shader_addline(buffer, "texture1darray");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
shader_addline(buffer, "texture2darray");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY:
shader_addline(buffer, "texture2dmsarray");
break;
case VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
shader_addline(buffer, "texturecubearray");
break;
default:
shader_addline(buffer, "unknown");
break;
}
shader_dump_resource_type(buffer, semantic->resource_type);
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(buffer, flags);
switch (semantic->resource_data_type)
@ -1522,6 +1500,13 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
ins->texel_offset.u, ins->texel_offset.v, ins->texel_offset.w);
}
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)
{
shader_addline(buffer, "(");
shader_dump_resource_type(buffer, ins->resource_type);
shader_addline(buffer, ")");
}
for (i = 0; i < ins->dst_count; ++i)
{
shader_dump_ins_modifiers(buffer, &ins->dst[i]);

View File

@ -764,6 +764,7 @@ struct vkd3d_shader_instruction
const struct vkd3d_shader_dst_param *dst;
const struct vkd3d_shader_src_param *src;
struct vkd3d_shader_texel_offset texel_offset;
enum vkd3d_shader_resource_type resource_type;
bool coissue;
const struct vkd3d_shader_src_param *predicate;
union