vkd3d-shader: Get sysval semantic from shader signature for inputs.

In domain shaders, inputs are declared with dcl_input without semantic.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-08 13:20:12 +01:00 committed by Alexandre Julliard
parent ba7807b456
commit c314b5b01c
2 changed files with 18 additions and 0 deletions

View File

@ -424,6 +424,7 @@ enum vkd3d_component_type
enum vkd3d_sysval_semantic
{
VKD3D_SV_NONE = 0,
VKD3D_SV_POSITION = 1,
VKD3D_SV_CLIP_DISTANCE = 2,
VKD3D_SV_CULL_DISTANCE = 3,

View File

@ -129,6 +129,20 @@ static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
return NULL;
}
static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_sysval_semantic sysval)
{
switch (sysval)
{
case VKD3D_SV_NONE:
return VKD3D_SIV_NONE;
case VKD3D_SV_POSITION:
return VKD3D_SIV_POSITION;
default:
FIXME("Unhandled sysval %#x.\n", sysval);
return VKD3D_SIV_NONE;
}
}
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 1
@ -3396,6 +3410,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
return 0;
}
if (!sysval && signature_element->sysval_semantic)
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);