include: Add D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT.

This commit is contained in:
Sven Hesse 2017-08-09 14:48:14 +02:00
parent 0c41cea4a1
commit c1c7163216
1 changed files with 1 additions and 0 deletions

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@ -49,6 +49,7 @@ const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAK
= 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;