vkd3d: Fix trivial indentation nit.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -3391,7 +3391,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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for (i = 0; i < VKD3D_GRAPHICS_PIPELINE_STATIC_VARIANT_COUNT; i++)
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for (i = 0; i < VKD3D_GRAPHICS_PIPELINE_STATIC_VARIANT_COUNT; i++)
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{
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{
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if (!d3d12_is_valid_pipeline_variant(device, i))
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if (!d3d12_is_valid_pipeline_variant(device, i))
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continue;
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continue;
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if (!(graphics->pipeline[i] = d3d12_pipeline_state_create_pipeline_variant(state, NULL, graphics->dsv_format,
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if (!(graphics->pipeline[i] = d3d12_pipeline_state_create_pipeline_variant(state, NULL, graphics->dsv_format,
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state->vk_pso_cache, &graphics->render_pass[i], &graphics->dynamic_state_flags, i)))
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state->vk_pso_cache, &graphics->render_pass[i], &graphics->dynamic_state_flags, i)))
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