include: Update D3D12 IDL.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -76,6 +76,7 @@ const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
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const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2;
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cpp_quote("#endif")
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@ -170,6 +171,13 @@ typedef enum D3D12_RAYTRACING_TIER
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D3D12_RAYTRACING_TIER_1_0 = 10,
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} D3D12_RAYTRACING_TIER;
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typedef enum D3D12_VARIABLE_SHADING_RATE_TIER
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{
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D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0,
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D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1,
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D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2,
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} D3D12_VARIABLE_SHADING_RATE_TIER;
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typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
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{
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D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0,
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@ -384,6 +392,15 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
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D3D12_RAYTRACING_TIER RaytracingTier;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
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typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
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{
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BOOL AdditionalShadingRatesSupported;
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BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
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D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
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UINT ShadingRateImageTileSize;
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BOOL BackgroundProcessingSupported;
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} D3D12_FEATURE_DATA_D3D12_OPTIONS6;
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typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
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{
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DXGI_FORMAT Format;
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@ -422,6 +439,16 @@ typedef struct D3D12_FEATURE_DATA_CROSS_NODE
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BOOL AtomicShaderInstructions;
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} D3D12_FEATURE_DATA_CROSS_NODE;
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typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND
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{
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GUID CommandId;
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UINT NodeMask;
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const void *pQueryInputData;
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SIZE_T QueryInputDataSizeInBytes;
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void *pQueryOutputData;
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SIZE_T QueryOutputDataSizeInBytes;
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} D3D12_FEATURE_DATA_QUERY_META_COMMAND;
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typedef enum D3D12_HEAP_TYPE
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{
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D3D12_HEAP_TYPE_DEFAULT = 1,
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@ -556,6 +583,8 @@ typedef enum D3D12_RESOURCE_STATES
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D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
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D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
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D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
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D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000,
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D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000,
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D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
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D3D12_RESOURCE_STATE_PRESENT = 0x0,
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D3D12_RESOURCE_STATE_PREDICATION = 0x200,
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@ -1856,6 +1885,8 @@ typedef enum D3D12_FEATURE
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D3D12_FEATURE_SERIALIZATION = 24,
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D3D12_FEATURE_CROSS_NODE = 25,
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D3D12_FEATURE_D3D12_OPTIONS5 = 27,
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D3D12_FEATURE_D3D12_OPTIONS6 = 30,
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D3D12_FEATURE_QUERY_META_COMMAND = 31,
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} D3D12_FEATURE;
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typedef struct D3D12_MEMCPY_DEST
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@ -2830,6 +2861,55 @@ typedef enum D3D12_RENDER_PASS_FLAGS
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D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4,
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} D3D12_RENDER_PASS_FLAGS;
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typedef enum D3D12_AXIS_SHADING_RATE
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{
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D3D12_AXIS_SHADING_RATE_1X = 0,
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D3D12_AXIS_SHADING_RATE_2X = 1,
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D3D12_AXIS_SHADING_RATE_4X = 2,
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} D3D12_AXIS_SHADING_RATE;
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const UINT D3D12_SHADING_RATE_VALID_MASK = 0x3;
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const UINT D3D12_SHADING_RATE_X_AXIS_SHIFT = 2;
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cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) (((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT) | (y))")
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cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)")
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cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(x) ((x) & D3D12_SHADING_RATE_VALID_MASK)")
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typedef enum D3D12_SHADING_RATE
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{
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D3D12_SHADING_RATE_1X1 = 0x0,
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D3D12_SHADING_RATE_1X2 = 0x1,
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D3D12_SHADING_RATE_2X1 = 0x4,
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D3D12_SHADING_RATE_2X2 = 0x5,
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D3D12_SHADING_RATE_2X4 = 0x6,
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D3D12_SHADING_RATE_4X2 = 0x9,
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D3D12_SHADING_RATE_4X4 = 0xa,
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} D3D12_SHADING_RATE;
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typedef enum D3D12_SHADING_RATE_COMBINER
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{
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D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
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D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
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D3D12_SHADING_RATE_COMBINER_MIN = 2,
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D3D12_SHADING_RATE_COMBINER_MAX = 3,
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D3D12_SHADING_RATE_COMBINER_SUM = 4,
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} D3D12_SHADING_RATE_COMBINER;
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typedef enum D3D12_BACKGROUND_PROCESSING_MODE
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{
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D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
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D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1,
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D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2,
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D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3,
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} D3D12_BACKGROUND_PROCESSING_MODE;
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typedef enum D3D12_MEASUREMENTS_ACTION
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{
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D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
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D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1,
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D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2,
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D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3,
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} D3D12_MEASUREMENTS_ACTION;
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typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
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{
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D3D12_CLEAR_VALUE ClearValue;
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@ -3119,6 +3199,19 @@ interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3
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void DispatchRays(const D3D12_DISPATCH_RAYS_DESC *desc);
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}
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[
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uuid(55050859-4024-474c-87f5-6472eaee44ea),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4
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{
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void RSSetShadingRate(D3D12_SHADING_RATE base, const D3D12_SHADING_RATE_COMBINER *combiners);
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void RSSetShadingRateImage(ID3D12Resource *image);
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}
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typedef enum D3D12_TILE_RANGE_FLAGS
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{
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D3D12_TILE_RANGE_FLAG_NONE = 0x0,
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@ -3587,6 +3680,18 @@ interface ID3D12Device5 : ID3D12Device4
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const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier);
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}
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[
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uuid(c70b221b-40e4-4a17-89af-025a0727a6dc),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Device6 : ID3D12Device5
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{
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HRESULT SetBackgroundProcessingMode(D3D12_BACKGROUND_PROCESSING_MODE mode,
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D3D12_MEASUREMENTS_ACTION action, HANDLE event, BOOL further_measurements);
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}
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[
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uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
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object,
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