tests: Add more tests for mapping resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-11-13 00:23:29 +01:00 committed by Alexandre Julliard
parent 361e5f6274
commit bebda782c8
1 changed files with 34 additions and 2 deletions

View File

@ -5364,11 +5364,13 @@ static void test_map_resource(void)
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
/* Resources on a DEFAULT heap cannot be mapped. */
data = (void *)0xdeadbeef;
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(data == (void *)0xdeadbeef, "Pointer was modified %p.\n", data);
ID3D12Resource_Release(resource);
@ -5385,8 +5387,10 @@ static void test_map_resource(void)
else
{
/* The data pointer must be NULL for the UNKNOWN layout. */
data = (void *)0xdeadbeef;
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(data == (void *)0xdeadbeef, "Pointer was modified %p.\n", data);
ID3D12Resource_Release(resource);
}
@ -5401,11 +5405,39 @@ static void test_map_resource(void)
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
/* Resources on a DEFAULT heap cannot be mapped. */
data = (void *)0xdeadbeef;
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(data == (void *)0xdeadbeef, "Pointer was modified %p.\n", data);
ID3D12Resource_Release(resource);
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
data = NULL;
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(data, "Got NULL pointer.\n");
ID3D12Resource_Unmap(resource, 0, NULL);
data = (void *)0xdeadbeef;
hr = ID3D12Resource_Map(resource, 1, NULL, &data);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(data == (void *)0xdeadbeef, "Pointer was modified %p.\n", data);
data = NULL;
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(data, "Got NULL pointer.\n");
ID3D12Resource_Unmap(resource, 1, NULL);
ID3D12Resource_Unmap(resource, 0, NULL);
ID3D12Resource_Release(resource);