diff --git a/tests/d3d12.c b/tests/d3d12.c index 59455e70..878e877c 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -48942,6 +48942,139 @@ static void test_vrs_dxil(void) destroy_test_context(&context); } +static void test_vrs_image(void) +{ + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12PipelineState *pipeline_state = NULL; + ID3D12GraphicsCommandList5 *command_list; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + unsigned int i; + HRESULT hr; +#if 0 + void main(in float4 vPos : SV_POSITION, out float4 o0 : SV_Target0) + { + o0 = float4(ddx(vPos.x) / 255.0, ddy(vPos.y) / 255.0, 0.0, 0.0); + } +#endif + static const DWORD ps_code_dxbc[] = + { + 0x43425844, 0x1cf58366, 0x02883b19, 0xd5e18634, 0xeea3d29b, 0x00000001, 0x00000150, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000b4, 0x00000050, + 0x0000002d, 0x0100086a, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, + 0x00000000, 0x02000068, 0x00000001, 0x0500007a, 0x00100012, 0x00000000, 0x0010100a, 0x00000000, + 0x07000038, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3b808081, 0x0500007c, + 0x00100012, 0x00000000, 0x0010101a, 0x00000000, 0x07000038, 0x00102022, 0x00000000, 0x0010000a, + 0x00000000, 0x00004001, 0x3b808081, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x0100003e, + }; + + const D3D12_SHADER_BYTECODE ps = { + (const void*)ps_code_dxbc, + sizeof(ps_code_dxbc) + }; + static const struct + { + D3D12_SHADING_RATE base_shading_rate; + D3D12_SHADING_RATE tex_shading_rate; + D3D12_SHADING_RATE_COMBINER combiners[2]; + unsigned int expected_color; + } + tests[] = + { + {D3D12_SHADING_RATE_1X1, D3D12_SHADING_RATE_1X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_OVERRIDE}, 0x00000201}, + {D3D12_SHADING_RATE_1X2, D3D12_SHADING_RATE_2X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_OVERRIDE}, 0x00000102}, + {D3D12_SHADING_RATE_2X1, D3D12_SHADING_RATE_2X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_OVERRIDE}, 0x00000202}, + {D3D12_SHADING_RATE_2X2, D3D12_SHADING_RATE_1X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_OVERRIDE}, 0x00000101}, + {D3D12_SHADING_RATE_1X1, D3D12_SHADING_RATE_1X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000101}, + {D3D12_SHADING_RATE_1X2, D3D12_SHADING_RATE_2X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000201}, + {D3D12_SHADING_RATE_2X1, D3D12_SHADING_RATE_2X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000102}, + {D3D12_SHADING_RATE_2X2, D3D12_SHADING_RATE_1X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000202}, + }; + + memset(&desc, 0, sizeof(desc)); + if (!init_test_context(&context, &desc)) + return; + + if (!is_vrs_tier2_supported(context.device)) + { + skip("VariableRateShading TIER_2 not supported.\n"); + destroy_test_context(&context); + return; + } + + hr = ID3D12GraphicsCommandList_QueryInterface(context.list, &IID_ID3D12GraphicsCommandList5, (void **)&command_list); + ok(hr == S_OK, "Couldn't get GraphicsCommandList5, hr %#x.\n", hr); + ID3D12GraphicsCommandList5_Release(command_list); + + queue = context.queue; + + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&pipeline_state); + ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + #define TEX_WIDTH (4u) + #define TEX_HEIGHT (4u) + + ID3D12Resource *texture; + uint8_t shading_rate_data[TEX_WIDTH * TEX_HEIGHT] = + { + tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, + tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, + tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, + tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, tests[i].tex_shading_rate, + }; + D3D12_SUBRESOURCE_DATA tex_data = { shading_rate_data, TEX_WIDTH, TEX_WIDTH * TEX_HEIGHT }; + + vkd3d_test_set_context("Test %u", i); + + texture = create_default_texture2d(context.device, 4, 4, 1, 1, DXGI_FORMAT_R8_UINT, + 0, D3D12_RESOURCE_STATE_COPY_DEST); + upload_texture_data(texture, &tex_data, 1, queue, context.list); + reset_command_list(context.list, context.allocator); + transition_resource_state(context.list, texture, + D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE); + + ID3D12GraphicsCommandList5_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); + ID3D12GraphicsCommandList5_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList5_SetPipelineState(command_list, pipeline_state); + ID3D12GraphicsCommandList5_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList5_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList5_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList5_RSSetShadingRate(command_list, tests[i].base_shading_rate, tests[i].combiners); + ID3D12GraphicsCommandList5_RSSetShadingRateImage(command_list, NULL); + ID3D12GraphicsCommandList5_RSSetShadingRateImage(command_list, texture); + ID3D12GraphicsCommandList5_DrawInstanced(command_list, 3, 1, 0, 0); + transition_resource_state(context.list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, context.list, tests[i].expected_color, 0); + + reset_command_list(context.list, context.allocator); + transition_resource_state(context.list, context.render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + ID3D12Resource_Release(texture); + + #undef TEX_WIDTH + #undef TEX_HEIGHT + } + vkd3d_test_set_context(NULL); + + if (pipeline_state) + ID3D12PipelineState_Release(pipeline_state); + + destroy_test_context(&context); +} + struct suballocation_thread_data { struct test_context *context; @@ -50603,6 +50736,7 @@ START_TEST(d3d12) run_test(test_virtual_queries); run_test(test_vrs); run_test(test_vrs_dxil); + run_test(test_vrs_image); run_test(test_stress_suballocation); run_test(test_stress_suballocation_multithread); run_test(test_placed_image_alignment);