From ba8e306452814a354e338e7b1fbbc189922c0170 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Thu, 4 Mar 2021 12:44:00 +0100 Subject: [PATCH] vkd3d-shader: Ignore break instructions if there is no active block. This can happen if a continue statement is immediately followed by a break instruction in a switch case. Signed-off-by: Philip Rebohle --- libs/vkd3d-shader/spirv.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 2eaf3395..5e38c70e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -8094,8 +8094,10 @@ static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_c } else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) { - assert(breakable_cf_info->inside_block); - vkd3d_spirv_build_op_branch(builder, breakable_cf_info->switch_.merge_block_id); + /* It is possible that we already broke out of the + * current case block with a continue statement */ + if (breakable_cf_info->inside_block) + vkd3d_spirv_build_op_branch(builder, breakable_cf_info->switch_.merge_block_id); } cf_info->inside_block = false;