From b91568b717fa329404ea26753a5294c38bcc31cc Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Fri, 12 Feb 2021 17:31:00 +0000 Subject: [PATCH] tests: Fix -Wdeclaration-after-statement warnings Signed-off-by: Joshua Ashton --- tests/d3d12.c | 1203 ++++++++++++++++++++------------------- tests/d3d12_crosstest.h | 10 +- 2 files changed, 615 insertions(+), 598 deletions(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 097cc1e9..160d2018 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -3765,12 +3765,13 @@ static void test_create_pipeline_state(void) for (i = 0; i < ARRAY_SIZE(tests); i++) { + union d3d12_root_signature_subobject *rs_subobject; vkd3d_test_set_context("Test %u", i); /* Assign root signature. To keep things simple, assume * that the root signature is always the first element * in each pipeline stream */ - union d3d12_root_signature_subobject *rs_subobject = tests[i].stream_desc.pPipelineStateSubobjectStream; + rs_subobject = tests[i].stream_desc.pPipelineStateSubobjectStream; if (rs_subobject && rs_subobject->type == D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE) rs_subobject->root_signature = root_signature; @@ -31415,6 +31416,12 @@ static void test_tessellation_read_tesslevel(void) {0, "COLOR", 0, 0, 4, 0}, }; unsigned int stride = 32; + static const float reference[4][8] = { + { 1.0f, 2.0f, 0.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f }, + { 1.0f, 2.0f, 1.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f }, + { 1.0f, 2.0f, 0.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f }, + { 1.0f, 2.0f, 1.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f }, + }; memset(&desc, 0, sizeof(desc)); desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT; @@ -31461,13 +31468,6 @@ static void test_tessellation_read_tesslevel(void) D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); - static const float reference[4][8] = { - { 1.0f, 2.0f, 0.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f }, - { 1.0f, 2.0f, 1.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f }, - { 1.0f, 2.0f, 0.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f }, - { 1.0f, 2.0f, 1.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f }, - }; - for (i = 0; i < 4; i++) { float *elems = get_readback_data(&rb, i, 0, 0, stride); @@ -39581,52 +39581,6 @@ static void test_bindless_srv(bool use_dxil) ID3D12CommandQueue* queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 3; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; - root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0]; - - root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[1].DescriptorTable.NumDescriptorRanges = 2; - root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[2]; - - root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; - root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[2].Descriptor.RegisterSpace = 0; - root_parameters[2].Descriptor.ShaderRegister = 0; - - /* Need two idential ranges so we can alias two different resource dimensions over same table. */ - for (i = 0; i < 4; i++) - { - descriptor_ranges[i].RegisterSpace = i + 1; - descriptor_ranges[i].BaseShaderRegister = 4; - descriptor_ranges[i].OffsetInDescriptorsFromTableStart = i >= 2 ? 1 : 0; - descriptor_ranges[i].NumDescriptors = 64 * 1024; - descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - } - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 // Space 1 and 2 have an offset of 0 descriptors, so pattern of descriptors is // [ buf, tex, buf, tex ] @@ -39774,6 +39728,52 @@ static void test_bindless_srv(bool use_dxil) 0x19, 0x84, 0x41, 0xb0, 0x06, 0xc2, 0x1a, 0xac, 0xc1, 0x1a, 0x8c, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 3; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; + root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0]; + + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[1].DescriptorTable.NumDescriptorRanges = 2; + root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[2]; + + root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[2].Descriptor.RegisterSpace = 0; + root_parameters[2].Descriptor.ShaderRegister = 0; + + /* Need two idential ranges so we can alias two different resource dimensions over same table. */ + for (i = 0; i < 4; i++) + { + descriptor_ranges[i].RegisterSpace = i + 1; + descriptor_ranges[i].BaseShaderRegister = 4; + descriptor_ranges[i].OffsetInDescriptorsFromTableStart = i >= 2 ? 1 : 0; + descriptor_ranges[i].NumDescriptors = 64 * 1024; + descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; + } + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + for (i = 0; i < 256; i++) { const UINT buffer_data[] = { i * 2, i * 2, i * 2, i * 2 }; @@ -39899,53 +39899,6 @@ static void test_bindless_samplers(bool use_dxil) ID3D12CommandQueue* queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 3; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; - root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0]; - - root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[1].DescriptorTable.NumDescriptorRanges = 1; - root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[1]; - - root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; - root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[2].Descriptor.RegisterSpace = 0; - root_parameters[2].Descriptor.ShaderRegister = 0; - - descriptor_ranges[0].RegisterSpace = 0; - descriptor_ranges[0].BaseShaderRegister = 0; - descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; - descriptor_ranges[0].NumDescriptors = 1; - descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - - descriptor_ranges[1].RegisterSpace = 0; - descriptor_ranges[1].BaseShaderRegister = 0; - descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 0; - descriptor_ranges[1].NumDescriptors = 1024; - descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); #if 0 Texture2D Tex : register(t0); @@ -40035,6 +39988,54 @@ static void test_bindless_samplers(bool use_dxil) 0x45, 0xc8, 0x68, 0x42, 0x00, 0x5c, 0x30, 0xa6, 0x0c, 0xef, 0x46, 0x0c, 0x1a, 0x00, 0x04, 0xc1, 0x00, 0x22, 0x83, 0x28, 0x09, 0x2a, 0xa1, 0xaa, 0xaa, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 3; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0]; + + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[1].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[1]; + + root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[2].Descriptor.RegisterSpace = 0; + root_parameters[2].Descriptor.ShaderRegister = 0; + + descriptor_ranges[0].RegisterSpace = 0; + descriptor_ranges[0].BaseShaderRegister = 0; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; + descriptor_ranges[0].NumDescriptors = 1; + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; + + descriptor_ranges[1].RegisterSpace = 0; + descriptor_ranges[1].BaseShaderRegister = 0; + descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 0; + descriptor_ranges[1].NumDescriptors = 1024; + descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + { const float tex_data[] = { 10, 100, 100, 100 }; D3D12_SUBRESOURCE_DATA sub; @@ -40138,39 +40139,6 @@ static void test_bindless_full_root_parameters_sm51(void) ID3D12CommandQueue* queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 63; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - for (i = 0; i < 62; i++) - { - root_parameters[i].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[i].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[i].DescriptorTable.NumDescriptorRanges = 1; - root_parameters[i].DescriptorTable.pDescriptorRanges = &descriptor_ranges[i]; - - descriptor_ranges[i].RegisterSpace = i; - descriptor_ranges[i].BaseShaderRegister = 0; - descriptor_ranges[i].OffsetInDescriptorsFromTableStart = 0; - descriptor_ranges[i].NumDescriptors = 64 * 1024; - descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - } - - root_parameters[62].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; - root_parameters[62].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[62].Descriptor.RegisterSpace = 62; - root_parameters[62].Descriptor.ShaderRegister = 0; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - static const DWORD cs_code[] = { #if 0 #define R(x) StructuredBuffer Buffers##x[] : register(t0, space##x) @@ -40411,6 +40379,39 @@ static void test_bindless_full_root_parameters_sm51(void) 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e, }; + if (!init_compute_test_context(&context)) + return; + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 63; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + for (i = 0; i < 62; i++) + { + root_parameters[i].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[i].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[i].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[i].DescriptorTable.pDescriptorRanges = &descriptor_ranges[i]; + + descriptor_ranges[i].RegisterSpace = i; + descriptor_ranges[i].BaseShaderRegister = 0; + descriptor_ranges[i].OffsetInDescriptorsFromTableStart = 0; + descriptor_ranges[i].NumDescriptors = 64 * 1024; + descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; + } + + root_parameters[62].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + root_parameters[62].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[62].Descriptor.RegisterSpace = 62; + root_parameters[62].Descriptor.ShaderRegister = 0; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + for (i = 0; i < 1024; i++) { const UINT buffer_data[] = { i, i, i, i }; @@ -40432,9 +40433,10 @@ static void test_bindless_full_root_parameters_sm51(void) for (i = 0; i < 1024; i++) { D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle; + D3D12_SHADER_RESOURCE_VIEW_DESC view; + h.ptr += i * descriptor_size; - D3D12_SHADER_RESOURCE_VIEW_DESC view; view.Format = DXGI_FORMAT_UNKNOWN; view.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; view.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; @@ -40497,43 +40499,6 @@ static void test_bindless_cbv(bool use_dxil) ID3D12CommandQueue* queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 2; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; - root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges; - - root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; - root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[1].Descriptor.RegisterSpace = 0; - root_parameters[1].Descriptor.ShaderRegister = 0; - - descriptor_ranges.RegisterSpace = 1; - descriptor_ranges.BaseShaderRegister = 2; - descriptor_ranges.OffsetInDescriptorsFromTableStart = 1; - descriptor_ranges.NumDescriptors = UINT_MAX; - descriptor_ranges.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 struct Foo { @@ -40616,6 +40581,43 @@ static void test_bindless_cbv(bool use_dxil) 0x04, 0xd6, 0x68, 0x42, 0x00, 0x54, 0x41, 0xdd, 0x88, 0x41, 0x03, 0x80, 0x20, 0x18, 0x3c, 0x9b, 0x72, 0x04, 0x8e, 0xe0, 0x38, 0x4e, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 2; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges; + + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[1].Descriptor.RegisterSpace = 0; + root_parameters[1].Descriptor.ShaderRegister = 0; + + descriptor_ranges.RegisterSpace = 1; + descriptor_ranges.BaseShaderRegister = 2; + descriptor_ranges.OffsetInDescriptorsFromTableStart = 1; + descriptor_ranges.NumDescriptors = UINT_MAX; + descriptor_ranges.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + for (i = 0; i < 512; i++) { const UINT buffer_data[] = { i, i, i, i }; @@ -40657,14 +40659,16 @@ static void test_bindless_cbv(bool use_dxil) for (i = 0; i < 256; i++) { + UINT value = get_readback_uint(&rb, i, 0, 0); + UINT reference = i + 1; + if (use_dxil && (i & 63) != 0) { /* DXC is bugged and does not emit NonUniformResourceIndex correctly for CBVs, so only check the first lane for correctness. */ continue; } - UINT value = get_readback_uint(&rb, i, 0, 0); - UINT reference = i + 1; + ok(value == reference, "Readback value for iteration %u is: %u\n", i, value); } @@ -40697,44 +40701,6 @@ static void test_bindless_uav(bool use_dxil) ID3D12CommandQueue* queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 1; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; - root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; - - descriptor_ranges[0].RegisterSpace = 1; - descriptor_ranges[0].BaseShaderRegister = 2; - descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 1; - descriptor_ranges[0].NumDescriptors = UINT_MAX; - descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - descriptor_ranges[1].RegisterSpace = 2; - descriptor_ranges[1].BaseShaderRegister = 2; - descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 256 + 1; - descriptor_ranges[1].NumDescriptors = UINT_MAX; - descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 RWStructuredBuffer Buffers[] : register(u2, space1); RWTexture2D Textures[] : register(u2, space2); @@ -40824,6 +40790,44 @@ static void test_bindless_uav(bool use_dxil) 0x0d, 0xc3, 0x30, 0x28, 0xb3, 0x04, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 1; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; + root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; + + descriptor_ranges[0].RegisterSpace = 1; + descriptor_ranges[0].BaseShaderRegister = 2; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 1; + descriptor_ranges[0].NumDescriptors = UINT_MAX; + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + descriptor_ranges[1].RegisterSpace = 2; + descriptor_ranges[1].BaseShaderRegister = 2; + descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 256 + 1; + descriptor_ranges[1].NumDescriptors = UINT_MAX; + descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + for (i = 0; i < 256; i++) output_buffers[i] = create_default_buffer(context.device, 256, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); for (i = 0; i < 256; i++) @@ -40878,10 +40882,12 @@ static void test_bindless_uav(bool use_dxil) for (i = 0; i < 256; i++) { - get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); - - UINT value = get_readback_uint(&rb, 0, 0, 0); + UINT value; UINT reference = i + 1; + + get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); + value = get_readback_uint(&rb, 0, 0, 0); + ok(value == reference, "Readback value for buffer iteration %u is: %u\n", i, value); release_resource_readback(&rb); @@ -40890,10 +40896,11 @@ static void test_bindless_uav(bool use_dxil) for (i = 0; i < 256; i++) { + UINT value; + UINT reference = i + 1 + 256; get_texture_readback_with_command_list(output_textures[i], 0, &rb, queue, command_list); - UINT value = get_readback_uint(&rb, 0, 0, 0); - UINT reference = i + 1 + 256; + value = get_readback_uint(&rb, 0, 0, 0); ok(value == reference, "Readback value for texture iteration %u is: %u\n", i, value); release_resource_readback(&rb); @@ -40936,38 +40943,6 @@ static void test_bindless_uav_counter(bool use_dxil) ID3D12CommandQueue* queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 1; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; - root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; - - descriptor_ranges[0].RegisterSpace = 1; - descriptor_ranges[0].BaseShaderRegister = 2; - descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 1; - descriptor_ranges[0].NumDescriptors = UINT_MAX; - descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 RWStructuredBuffer Buffers[] : register(u2, space1); @@ -41051,6 +41026,38 @@ static void test_bindless_uav_counter(bool use_dxil) 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 1; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; + + descriptor_ranges[0].RegisterSpace = 1; + descriptor_ranges[0].BaseShaderRegister = 2; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 1; + descriptor_ranges[0].NumDescriptors = UINT_MAX; + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + for (i = 0; i < 256; i++) output_buffers[i] = create_default_buffer(context.device, 256, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); @@ -41086,6 +41093,7 @@ static void test_bindless_uav_counter(bool use_dxil) D3D12_UNORDERED_ACCESS_VIEW_DESC view; D3D12_CPU_DESCRIPTOR_HANDLE cpu_h = cpu_handle; D3D12_GPU_DESCRIPTOR_HANDLE gpu_h = gpu_handle; + static const UINT init_data[4] = { 10, 10, 10, 10 }; cpu_h.ptr += (512 + i) * descriptor_size; gpu_h.ptr += (512 + i) * descriptor_size; @@ -41098,7 +41106,6 @@ static void test_bindless_uav_counter(bool use_dxil) view.Buffer.CounterOffsetInBytes = 0; view.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW; - static const UINT init_data[4] = { 10, 10, 10, 10 }; ID3D12Device_CreateUnorderedAccessView(context.device, output_buffers[i], NULL, &view, cpu_h); cpu_h = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_heap); cpu_h.ptr += (512 + i) * descriptor_size; @@ -41117,10 +41124,11 @@ static void test_bindless_uav_counter(bool use_dxil) for (i = 0; i < 256; i++) { + UINT value; + UINT reference = i + 1; get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); - UINT value = get_readback_uint(&rb, 1, 0, 0); - UINT reference = i + 1; + value = get_readback_uint(&rb, 1, 0, 0); ok(value == reference, "Readback value for buffer iteration %u is: %u\n", i, value); value = get_readback_uint(&rb, 0, 0, 0); @@ -41177,51 +41185,6 @@ static void test_bindless_bufinfo(bool use_dxil) ID3D12CommandQueue *queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (is_radv_device(context.device)) - { - skip("Bindless bufinfo is known to fail on RADV for time being and may lock up the system. Skipping.\n"); - destroy_test_context(&context); - return; - } - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 1; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; - root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; - - descriptor_ranges[0].RegisterSpace = 0; - descriptor_ranges[0].BaseShaderRegister = 0; - descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; - descriptor_ranges[0].NumDescriptors = UINT_MAX; - descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - descriptor_ranges[1].RegisterSpace = 1; - descriptor_ranges[1].BaseShaderRegister = 0; - descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 256; - descriptor_ranges[1].NumDescriptors = UINT_MAX; - descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 RWStructuredBuffer RWBuf[] : register(u0, space0); RWTexture2D RWTex[] : register(u0, space1); @@ -41316,6 +41279,51 @@ static void test_bindless_bufinfo(bool use_dxil) 0x3c, 0x81, 0x34, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0x10, 0x89, 0xc1, 0x33, 0x80, 0x01, 0x18, 0x04, 0x14, 0x45, 0x39, 0xb3, 0x04, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (is_radv_device(context.device)) + { + skip("Bindless bufinfo is known to fail on RADV for time being and may lock up the system. Skipping.\n"); + destroy_test_context(&context); + return; + } + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 1; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; + root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; + + descriptor_ranges[0].RegisterSpace = 0; + descriptor_ranges[0].BaseShaderRegister = 0; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; + descriptor_ranges[0].NumDescriptors = UINT_MAX; + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + descriptor_ranges[1].RegisterSpace = 1; + descriptor_ranges[1].BaseShaderRegister = 0; + descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 256; + descriptor_ranges[1].NumDescriptors = UINT_MAX; + descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + for (i = 0; i < 256; i++) output_buffers[i] = create_default_buffer(context.device, 4096, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); for (i = 0; i < 256; i++) @@ -41370,10 +41378,11 @@ static void test_bindless_bufinfo(bool use_dxil) for (i = 0; i < 256; i++) { + UINT value; + UINT reference = i + 1; get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); - UINT value = get_readback_uint(&rb, i & 3, 0, 0); - UINT reference = i + 1; + value = get_readback_uint(&rb, i & 3, 0, 0); ok(value == reference, "Readback value for buffer iteration %u is: %u\n", i, value); release_resource_readback(&rb); @@ -41382,10 +41391,11 @@ static void test_bindless_bufinfo(bool use_dxil) for (i = 0; i < 256; i++) { + UINT value; + UINT reference = i + 1; get_texture_readback_with_command_list(output_textures[i], 0, &rb, queue, command_list); - UINT value = get_readback_uint(&rb, 0, 0, 0); - UINT reference = i + 1; + value = get_readback_uint(&rb, 0, 0, 0); ok(value == reference, "Readback value for texture iteration %u is: %u\n", i, value); release_resource_readback(&rb); @@ -41705,6 +41715,198 @@ static void test_raytracing(void) { -1.0f, -2.0f }, }; + /* Compile with -Tlib_6_3 in DXC. */ + static const BYTE rt_lib_dxil[] = + { +#if 0 + RaytracingAccelerationStructure AS : register(t0); + StructuredBuffer RayPositions : register(t1); + RWStructuredBuffer Buf : register(u0); + + struct RayPayload + { + float2 color; + }; + + cbuffer LocalConstants : register(b0, space1) + { + float local_value0; + }; + + cbuffer LocalConstants2 : register(b1, space1) + { + float local_value1; + }; + + [shader("miss")] + void RayMiss(inout RayPayload payload) + { + payload.color.x = local_value0; + payload.color.y = local_value1; + } + + [shader("closesthit")] + void RayClosest(inout RayPayload payload, BuiltInTriangleIntersectionAttributes attribs) + { + payload.color.x = local_value0; + payload.color.y = local_value1; + } + + [shader("raygeneration")] + void RayGen() + { + RayPayload payload; + payload.color = float2(0.0, 0.0); + + uint index = DispatchRaysIndex().x; + + RayDesc ray; + ray.Origin = float3(RayPositions[index], 1.0); + ray.Direction = float3(0.0, 0.0, -1.0); + ray.TMin = 0; + ray.TMax = 10; + + TraceRay(AS, RAY_FLAG_NONE, + 0x01, // mask + 0, // HitGroup offset + 1, // geometry contribution multiplier + 0, // miss shader index + ray, payload); + + Buf[index] = payload.color; + } +#endif + 0x44, 0x58, 0x42, 0x43, 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ok(SUCCEEDED(hr), "Failed to create root signature, hr #%x.\n", hr); } - /* Compile with -Tlib_6_3 in DXC. */ - static const BYTE rt_lib_dxil[] = - { -#if 0 - RaytracingAccelerationStructure AS : register(t0); - StructuredBuffer RayPositions : register(t1); - RWStructuredBuffer Buf : register(u0); - - struct RayPayload - { - float2 color; - }; - - cbuffer LocalConstants : register(b0, space1) - { - float local_value0; - }; - - cbuffer LocalConstants2 : register(b1, space1) - { - float local_value1; - }; - - [shader("miss")] - void RayMiss(inout RayPayload payload) - { - payload.color.x = local_value0; - payload.color.y = local_value1; - } - - [shader("closesthit")] - void RayClosest(inout RayPayload payload, BuiltInTriangleIntersectionAttributes attribs) - { - payload.color.x = local_value0; - payload.color.y = local_value1; - } - - [shader("raygeneration")] - void RayGen() - { - RayPayload payload; - payload.color = float2(0.0, 0.0); - - uint index = DispatchRaysIndex().x; - - RayDesc ray; - ray.Origin = float3(RayPositions[index], 1.0); - ray.Direction = float3(0.0, 0.0, -1.0); - ray.TMin = 0; - ray.TMax = 10; - - TraceRay(AS, RAY_FLAG_NONE, - 0x01, // mask - 0, // HitGroup offset - 1, // geometry contribution multiplier - 0, // miss shader index - ray, payload); - - Buf[index] = payload.color; - } -#endif - 0x44, 0x58, 0x42, 0x43, 0x65, 0xc2, 0x0c, 0xbe, 0xc8, 0x0e, 0x31, 0x4f, 0x2a, 0x6b, 0xc2, 0x17, 0x84, 0x95, 0x44, 0x43, 0x01, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, - 0x2c, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x94, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x44, 0x41, 0x54, - 0x50, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x98, 0x01, 0x00, 0x00, 0x2c, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, - 0xc8, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x6f, 0x63, 0x61, 0x6c, 0x43, 0x6f, 0x6e, 0x73, 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0x94, 0xa5, - 0x40, 0xe9, 0x0a, 0x14, 0xa6, 0x00, 0xcd, 0x25, 0x30, 0x02, 0x40, 0xd9, 0x08, 0x40, 0x19, 0xd0, 0x30, 0x46, 0x00, 0x82, 0x20, 0x28, 0x83, 0x01, 0x11, 0x23, 0x00, 0x34, 0x8c, 0x11, 0x80, 0x20, - 0x08, 0xe2, 0xbf, 0x30, 0x46, 0x00, 0x82, 0x20, 0x88, 0x7f, 0x33, 0x00, 0x23, 0x00, 0x00, 0x00, 0x33, 0x11, 0x0e, 0x20, 0x91, 0x02, 0xc1, 0x41, 0x31, 0x48, 0x0e, 0x82, 0x41, 0x71, 0x70, 0x8c, - 0x11, 0x03, 0x03, 0x00, 0x41, 0x30, 0xf0, 0xd6, 0x40, 0x62, 0x46, 0x0c, 0x0c, 0x00, 0x04, 0xc1, 0x60, 0x0d, 0xcc, 0x80, 0x22, 0x46, 0x0c, 0x14, 0x00, 0x04, 0xc1, 0x60, 0x0c, 0xd6, 0x60, 0x0a, - 0x04, 0x30, 0x68, 0xc4, 0x60, 0x34, 0x21, 0x00, 0x46, 0x13, 0x84, 0x60, 0x3b, 0x43, 0x32, 0x06, 0x63, 0x30, 0x6c, 0x40, 0x04, 0x0f, 0x01, 0x8c, 0x18, 0x18, 0x00, 0x08, 0x82, 0x41, 0x1b, 0xa8, - 0x41, 0x86, 0x8c, 0x18, 0x50, 0x07, 0x08, 0x82, 0x41, 0x19, 0xbc, 0xc1, 0x15, 0x94, 0x41, 0x1a, 0x94, 0x41, 0x1a, 0x94, 0x01, 0x31, 0x38, 0x0c, 0xc3, 0x3c, 0xd1, 0x42, 0x02, 0x41, 0x46, 0x0c, - 0x0c, 0x00, 0x04, 0xc1, 0xe0, 0x0d, 0xd6, 0x60, 0x4b, 0xc6, 0x10, 0x04, 0x6b, 0x0c, 0x61, 0xc0, 0x46, 0x0c, 0x1c, 0x00, 0x04, 0xc1, 0x00, 0x0c, 0xea, 0x40, 0x1b, 0x96, 0x34, 0x10, 0x82, 0x28, - 0xb2, 0xd6, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, - }; - /* Create RT PSO. */ { D3D12_STATE_SUBOBJECT objs[7]; @@ -43322,6 +43332,7 @@ static void test_sampler_border_color(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { + unsigned int color; vkd3d_test_set_context("Test %u", i); memset(&root_signature_desc, 0, sizeof(root_signature_desc)); @@ -43385,7 +43396,7 @@ static void test_sampler_border_color(void) get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list); - unsigned int color = get_readback_uint(&rb, 0, 0, 0); + color = get_readback_uint(&rb, 0, 0, 0); ok(compare_color(color, tests[i].expected_color, 1), "Got color 0x%08x, expected 0x%08x.\n", color, tests[i].expected_color); @@ -46345,38 +46356,6 @@ static void test_buffers_oob_behavior(bool use_dxil) ID3D12CommandQueue *queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 1; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; - root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; - - descriptor_ranges[0].RegisterSpace = 0; - descriptor_ranges[0].BaseShaderRegister = 0; - descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; - descriptor_ranges[0].NumDescriptors = UINT_MAX; - descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 RWStructuredBuffer RWUint1[4] : register(u0); RWStructuredBuffer RWUint2[4] : register(u4); @@ -46624,6 +46603,38 @@ static void test_buffers_oob_behavior(bool use_dxil) 0xdc, 0x10, 0x90, 0x04, 0x18, 0xcc, 0x32, 0x44, 0x50, 0x30, 0x4b, 0x20, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 1; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; + + descriptor_ranges[0].RegisterSpace = 0; + descriptor_ranges[0].BaseShaderRegister = 0; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; + descriptor_ranges[0].NumDescriptors = UINT_MAX; + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + output_buffer = create_default_buffer(context.device, chunk_size * 32, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); context.pipeline_state = create_compute_pipeline_state(context.device, @@ -46823,44 +46834,6 @@ static void test_typed_buffers_many_objects(bool use_dxil) ID3D12CommandQueue *queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 1; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; - root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; - - descriptor_ranges[0].RegisterSpace = 0; - descriptor_ranges[0].BaseShaderRegister = 0; - descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; - descriptor_ranges[0].NumDescriptors = UINT_MAX; - descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - descriptor_ranges[1].RegisterSpace = 0; - descriptor_ranges[1].BaseShaderRegister = 0; - descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 500000; - descriptor_ranges[1].NumDescriptors = UINT_MAX; - descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 RWBuffer RWBufs[] : register(u0); Buffer Bufs[] : register(t0); @@ -47058,6 +47031,44 @@ static void test_typed_buffers_many_objects(bool use_dxil) 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 1; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 2; + root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; + + descriptor_ranges[0].RegisterSpace = 0; + descriptor_ranges[0].BaseShaderRegister = 0; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; + descriptor_ranges[0].NumDescriptors = UINT_MAX; + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + descriptor_ranges[1].RegisterSpace = 0; + descriptor_ranges[1].BaseShaderRegister = 0; + descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 500000; + descriptor_ranges[1].NumDescriptors = UINT_MAX; + descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + output_buffer = create_default_buffer(context.device, 64 * 1024 * 1024, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); input_buffer = create_default_buffer(context.device, 64 * 1024 * 1024, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); @@ -47398,38 +47409,6 @@ static void test_undefined_read_typed_buffer_as_untyped(bool use_dxil) ID3D12CommandQueue *queue; HRESULT hr; - if (!init_compute_test_context(&context)) - return; - - if (use_dxil && !context_supports_dxil(&context)) - { - destroy_test_context(&context); - return; - } - - command_list = context.list; - queue = context.queue; - - root_signature_desc.NumParameters = 1; - root_signature_desc.Flags = 0; - root_signature_desc.NumStaticSamplers = 0; - root_signature_desc.pStaticSamplers = NULL; - root_signature_desc.pParameters = root_parameters; - - root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; - root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; - root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; - - descriptor_ranges[0].RegisterSpace = 0; - descriptor_ranges[0].BaseShaderRegister = 0; - descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; - descriptor_ranges[0].NumDescriptors = UINT_MAX; - descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - - hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); - ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); - #if 0 RWStructuredBuffer Bufs[32] : register(u0, space0); RWByteAddressBuffer RawBufs[32] : register(u32, space0); @@ -47530,6 +47509,38 @@ static void test_undefined_read_typed_buffer_as_untyped(bool use_dxil) 0x60, 0xc0, 0x88, 0x01, 0x15, 0x80, 0x41, 0x95, 0x20, 0x87, 0xd1, 0xcc, 0x12, 0x0c, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, }; + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + command_list = context.list; + queue = context.queue; + + root_signature_desc.NumParameters = 1; + root_signature_desc.Flags = 0; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.pParameters = root_parameters; + + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; + + descriptor_ranges[0].RegisterSpace = 0; + descriptor_ranges[0].BaseShaderRegister = 0; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; + descriptor_ranges[0].NumDescriptors = UINT_MAX; + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + output_buffer = create_default_buffer(context.device, 64 * 1024, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); context.pipeline_state = create_compute_pipeline_state(context.device, diff --git a/tests/d3d12_crosstest.h b/tests/d3d12_crosstest.h index 2cf10123..38d35de7 100644 --- a/tests/d3d12_crosstest.h +++ b/tests/d3d12_crosstest.h @@ -411,17 +411,23 @@ static inline bool is_depth_clip_enable_supported(ID3D12Device *device) static PFN_vkGetInstanceProcAddr pfn_vkGetInstanceProcAddr; static bool init_vulkan_loader(void) { +#ifdef _WIN32 + HMODULE hmod; +#else + void *mod; +#endif + if (pfn_vkGetInstanceProcAddr) return true; #ifdef _WIN32 - HMODULE mod = LoadLibraryA(SONAME_LIBVULKAN); + mod = LoadLibraryA(SONAME_LIBVULKAN); if (!mod) return false; pfn_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)GetProcAddress(mod, "vkGetInstanceProcAddr"); #else - void *mod = dlopen(SONAME_LIBVULKAN, RTLD_LAZY); + mod = dlopen(SONAME_LIBVULKAN, RTLD_LAZY); if (!mod) return false;