vkd3d: Validate heap type for render target and unordered access buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-11-09 18:06:24 +01:00 committed by Alexandre Julliard
parent d539adaff8
commit b8a665e229
2 changed files with 107 additions and 5 deletions

View File

@ -1051,12 +1051,20 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
resource->desc = *desc;
if (d3d12_resource_is_texture(resource)
&& (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD
|| heap_properties->Type == D3D12_HEAP_TYPE_READBACK))
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD
|| heap_properties->Type == D3D12_HEAP_TYPE_READBACK)
{
WARN("Texture cannot be created on a UPLOAD/READBACK heap.\n");
return E_INVALIDARG;
if (d3d12_resource_is_texture(resource))
{
WARN("Textures cannot be created on upload/readback heaps.\n");
return E_INVALIDARG;
}
if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS))
{
WARN("Render target and unordered access buffers cannot be created on upload/readback heaps.\n");
return E_INVALIDARG;
}
}
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ)

View File

@ -1669,10 +1669,26 @@ static void test_create_committed_resource(void)
D3D12_RESOURCE_DESC resource_desc;
ID3D12Device *device, *tmp_device;
D3D12_CLEAR_VALUE clear_value;
D3D12_RESOURCE_STATES state;
ID3D12Resource *resource;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const struct
{
D3D12_HEAP_TYPE heap_type;
D3D12_RESOURCE_FLAGS flags;
}
invalid_buffer_desc_tests[] =
{
/* Render target or unordered access resources are not allowed with UPLOAD or READBACK. */
{D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET},
{D3D12_HEAP_TYPE_READBACK, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET},
{D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS},
{D3D12_HEAP_TYPE_READBACK, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS},
};
if (!(device = create_device()))
{
skip("Failed to create device.\n");
@ -1876,6 +1892,33 @@ static void test_create_committed_resource(void)
&IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(invalid_buffer_desc_tests); ++i)
{
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = invalid_buffer_desc_tests[i].heap_type;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = 32;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = invalid_buffer_desc_tests[i].flags;
if (invalid_buffer_desc_tests[i].heap_type == D3D12_HEAP_TYPE_UPLOAD)
state = D3D12_RESOURCE_STATE_GENERIC_READ;
else
state = D3D12_RESOURCE_STATE_COPY_DEST;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, state, NULL, &IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
}
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
@ -2014,12 +2057,28 @@ static void test_create_placed_resource(void)
D3D12_RESOURCE_DESC resource_desc;
ID3D12Device *device, *tmp_device;
D3D12_CLEAR_VALUE clear_value;
D3D12_RESOURCE_STATES state;
D3D12_HEAP_DESC heap_desc;
ID3D12Resource *resource;
ID3D12Heap *heap;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const struct
{
D3D12_HEAP_TYPE heap_type;
D3D12_RESOURCE_FLAGS flags;
}
invalid_buffer_desc_tests[] =
{
/* Render target or unordered access resources are not allowed with UPLOAD or READBACK. */
{D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET},
{D3D12_HEAP_TYPE_READBACK, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET},
{D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS},
{D3D12_HEAP_TYPE_READBACK, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS},
};
if (!(device = create_device()))
{
skip("Failed to create device.\n");
@ -2090,6 +2149,41 @@ static void test_create_placed_resource(void)
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ID3D12Heap_Release(heap);
for (i = 0; i < ARRAY_SIZE(invalid_buffer_desc_tests); ++i)
{
heap_desc.SizeInBytes = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties));
heap_desc.Properties.Type = invalid_buffer_desc_tests[i].heap_type;
heap_desc.Alignment = 0;
heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
hr = ID3D12Device_CreateHeap(device, &heap_desc, &IID_ID3D12Heap, (void **)&heap);
ok(hr == S_OK, "Test %u: Failed to create heap, hr %#x.\n", i, hr);
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = 32;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resource_desc.Flags = invalid_buffer_desc_tests[i].flags;
if (invalid_buffer_desc_tests[i].heap_type == D3D12_HEAP_TYPE_UPLOAD)
state = D3D12_RESOURCE_STATE_GENERIC_READ;
else
state = D3D12_RESOURCE_STATE_COPY_DEST;
hr = ID3D12Device_CreatePlacedResource(device, heap, 0,
&resource_desc, state, &clear_value, &IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
ID3D12Heap_Release(heap);
}
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}