tests: Fix -Wunused-function warnings
Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
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9b2841b50f
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b6444b4728
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@ -25,7 +25,7 @@
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue);
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static ID3D12Device *create_device(void);
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static void set_rect(RECT *rect, int left, int top, int right, int bottom)
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static inline void set_rect(RECT *rect, int left, int top, int right, int bottom)
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{
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rect->left = left;
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rect->right = right;
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@ -44,7 +44,7 @@ static inline void set_box(D3D12_BOX *box, unsigned int left, unsigned int top,
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box->back = back;
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}
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static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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static inline void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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float width, float height, float min_depth, float max_depth)
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{
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vp->TopLeftX = x;
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@ -55,7 +55,7 @@ static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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vp->MaxDepth = max_depth;
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}
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static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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static inline bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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@ -71,13 +71,13 @@ static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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return true;
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}
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static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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static inline D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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{
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D3D12_SHADER_BYTECODE shader_bytecode = { code, size };
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return shader_bytecode;
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}
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static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
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static inline void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
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{
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ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
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@ -141,7 +141,7 @@ static inline ID3D12Resource *create_placed_buffer_(unsigned int line, ID3D12Dev
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}
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#define create_buffer(a, b, c, d, e) create_buffer_(__LINE__, a, b, c, d, e)
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static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device,
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static inline ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device,
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D3D12_HEAP_TYPE heap_type, size_t size, D3D12_RESOURCE_FLAGS resource_flags,
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D3D12_RESOURCE_STATES initial_resource_state)
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{
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@ -173,7 +173,7 @@ static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device,
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}
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#define create_readback_buffer(a, b) create_readback_buffer_(__LINE__, a, b)
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static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device *device,
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static inline ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device *device,
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size_t size)
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{
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return create_buffer_(line, device, D3D12_HEAP_TYPE_READBACK, size,
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@ -246,7 +246,7 @@ static inline ID3D12DescriptorHeap *create_gpu_descriptor_heap_(unsigned int lin
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return descriptor_heap;
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}
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static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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static inline void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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D3D12_RESOURCE_BARRIER barrier;
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@ -279,14 +279,14 @@ static inline ID3D12CommandQueue *create_command_queue_(unsigned int line, ID3D1
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return queue;
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}
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static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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static inline void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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state_before, state_after);
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}
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static unsigned int format_size(DXGI_FORMAT format)
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static inline unsigned int format_size(DXGI_FORMAT format)
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{
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switch (format)
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{
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@ -402,7 +402,7 @@ struct resource_readback
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void *data;
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};
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static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
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static inline void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
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struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
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@ -491,20 +491,20 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
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assert_that(hr == S_OK, "Failed to map readback buffer, hr %#x.\n", hr);
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}
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static void *get_readback_data(struct resource_readback *rb,
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static inline void *get_readback_data(struct resource_readback *rb,
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unsigned int x, unsigned int y, unsigned int z, size_t element_size)
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{
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unsigned int slice_pitch = rb->row_pitch * rb->height;
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return &((BYTE *)rb->data)[slice_pitch * z + rb->row_pitch * y + x * element_size];
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}
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static unsigned int get_readback_uint(struct resource_readback *rb,
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static inline unsigned int get_readback_uint(struct resource_readback *rb,
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unsigned int x, unsigned int y, unsigned int z)
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{
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return *(unsigned int *)get_readback_data(rb, x, y, z, sizeof(unsigned int));
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}
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static void release_resource_readback(struct resource_readback *rb)
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static inline void release_resource_readback(struct resource_readback *rb)
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{
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D3D12_RANGE range = {0, 0};
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ID3D12Resource_Unmap(rb->resource, 0, &range);
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@ -512,7 +512,7 @@ static void release_resource_readback(struct resource_readback *rb)
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}
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#define check_readback_data_uint(a, b, c, d) check_readback_data_uint_(__LINE__, a, b, c, d)
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static void check_readback_data_uint_(unsigned int line, struct resource_readback *rb,
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static inline void check_readback_data_uint_(unsigned int line, struct resource_readback *rb,
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const D3D12_BOX *box, unsigned int expected, unsigned int max_diff)
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{
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D3D12_BOX b = {0, 0, 0, rb->width, rb->height, rb->depth};
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@ -565,7 +565,7 @@ static inline ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12De
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resource_flags, initial_resource_state);
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}
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static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *device,
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static inline ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *device,
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D3D12_RESOURCE_DIMENSION dimension, unsigned int width, unsigned int height,
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unsigned int depth_or_array_size, unsigned int miplevel_count, DXGI_FORMAT format,
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D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
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@ -598,7 +598,7 @@ static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *
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#define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f)
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#define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h)
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static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
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static inline ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count,
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DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
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{
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@ -615,7 +615,7 @@ static inline ID3D12Resource *create_default_texture3d_(unsigned int line, ID3D1
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width, height, depth, miplevel_count, format, flags, initial_state);
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}
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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static inline HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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ID3DBlob *blob;
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@ -631,7 +631,7 @@ static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGN
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}
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#define create_empty_root_signature(device, flags) create_empty_root_signature_(__LINE__, device, flags)
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static ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
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static inline ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
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ID3D12Device *device, D3D12_ROOT_SIGNATURE_FLAGS flags)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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@ -649,7 +649,7 @@ static ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
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return root_signature;
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}
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static void init_pipeline_state_desc_shaders(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
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static inline void init_pipeline_state_desc_shaders(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
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const D3D12_INPUT_LAYOUT_DESC *input_layout,
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const void *vs_code, size_t vs_size,
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@ -675,7 +675,7 @@ static void init_pipeline_state_desc_shaders(D3D12_GRAPHICS_PIPELINE_STATE_DESC
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desc->SampleDesc.Count = 1;
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}
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static void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
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static inline void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
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const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
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const D3D12_INPUT_LAYOUT_DESC *input_layout)
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@ -725,7 +725,7 @@ static void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
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ps ? ps->pShaderBytecode : ps_code, ps ? ps->BytecodeLength : sizeof(ps_code));
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}
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static void init_pipeline_state_desc_dxil(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
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static inline void init_pipeline_state_desc_dxil(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
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const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
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const D3D12_INPUT_LAYOUT_DESC *input_layout)
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@ -850,7 +850,7 @@ static void init_pipeline_state_desc_dxil(D3D12_GRAPHICS_PIPELINE_STATE_DESC *de
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}
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#define create_pipeline_state(a, b, c, d, e, f) create_pipeline_state_(__LINE__, a, b, c, d, e, f)
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static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
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static inline ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
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const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
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const D3D12_INPUT_LAYOUT_DESC *input_layout)
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}
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#define create_pipeline_state_dxil(a, b, c, d, e, f) create_pipeline_state_dxil_(__LINE__, a, b, c, d, e, f)
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static ID3D12PipelineState *create_pipeline_state_dxil_(unsigned int line, ID3D12Device *device,
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static inline ID3D12PipelineState *create_pipeline_state_dxil_(unsigned int line, ID3D12Device *device,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
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const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
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const D3D12_INPUT_LAYOUT_DESC *input_layout)
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@ -920,7 +920,7 @@ struct test_context
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};
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#define create_render_target(context, a, b, c) create_render_target_(__LINE__, context, a, b, c)
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static void create_render_target_(unsigned int line, struct test_context *context,
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static inline void create_render_target_(unsigned int line, struct test_context *context,
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const struct test_context_desc *desc, ID3D12Resource **render_target,
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const D3D12_CPU_DESCRIPTOR_HANDLE *rtv)
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{
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