diff --git a/include/private/vkd3d_rw_spinlock.h b/include/private/vkd3d_rw_spinlock.h index e69de29b..1d78b676 100644 --- a/include/private/vkd3d_rw_spinlock.h +++ b/include/private/vkd3d_rw_spinlock.h @@ -0,0 +1,62 @@ +/* + * Copyright 2020 Hans-Kristian Arntzen for Valve Corporation + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __VKD3D_RW_SPINLOCK_H +#define __VKD3D_RW_SPINLOCK_H + +#include "vkd3d_spinlock.h" + +#define VKD3D_RW_SPINLOCK_WRITE 1u +#define VKD3D_RW_SPINLOCK_READ 2u +#define VKD3D_RW_SPINLOCK_IDLE 0u + +static inline void rw_spinlock_acquire_read(spinlock_t *spinlock) +{ + uint32_t count = vkd3d_atomic_uint32_add(spinlock, VKD3D_RW_SPINLOCK_READ, vkd3d_memory_order_acquire); + while (count & VKD3D_RW_SPINLOCK_WRITE) + { +#ifdef __SSE2__ + _mm_pause(); +#endif + count = vkd3d_atomic_uint32_load_explicit(spinlock, vkd3d_memory_order_acquire); + } +} + +static inline void rw_spinlock_release_read(spinlock_t *spinlock) +{ + vkd3d_atomic_uint32_sub(spinlock, VKD3D_RW_SPINLOCK_READ, vkd3d_memory_order_release); +} + +static inline void rw_spinlock_acquire_write(spinlock_t *spinlock) +{ + while (vkd3d_atomic_uint32_compare_exchange(spinlock, + VKD3D_RW_SPINLOCK_IDLE, VKD3D_RW_SPINLOCK_WRITE, + vkd3d_memory_order_acquire, vkd3d_memory_order_relaxed) != VKD3D_RW_SPINLOCK_IDLE) + { +#ifdef __SSE2__ + _mm_pause(); +#endif + } +} + +static inline void rw_spinlock_release_write(spinlock_t *spinlock) +{ + vkd3d_atomic_uint32_and(spinlock, ~VKD3D_RW_SPINLOCK_WRITE, vkd3d_memory_order_release); +} + +#endif