libs/vkd3d-shader: Use GLSL.std450 NMin, NMax and NClamp opcodes.

This reverts commit 70f5b24f92.

The bug is fixed in Nvidia drivers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-01-25 12:04:27 +01:00 committed by Alexandre Julliard
parent daebeb3e11
commit b1fc5039c8
1 changed files with 3 additions and 7 deletions

View File

@ -1423,9 +1423,8 @@ static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_build
{
uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
uint32_t operands[] = {x, min, max};
/* XXX: We would prefer to use NClamp but NClamp crashes the Nvidia driver. */
return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id,
GLSLstd450FClamp, operands, ARRAY_SIZE(operands));
GLSLstd450NClamp, operands, ARRAY_SIZE(operands));
}
static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
@ -3733,11 +3732,8 @@ static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction(
{VKD3DSIH_IMIN, GLSLstd450SMin},
{VKD3DSIH_LOG, GLSLstd450Log2},
{VKD3DSIH_MAD, GLSLstd450Fma},
/* XXX: We would prefer to use NMax/NMin but these opcodes lead to
* a crash in the Nvidia driver.
*/
{VKD3DSIH_MAX, GLSLstd450FMax},
{VKD3DSIH_MIN, GLSLstd450FMin},
{VKD3DSIH_MAX, GLSLstd450NMax},
{VKD3DSIH_MIN, GLSLstd450NMin},
{VKD3DSIH_ROUND_NI, GLSLstd450Floor},
{VKD3DSIH_ROUND_PI, GLSLstd450Ceil},
{VKD3DSIH_ROUND_Z, GLSLstd450Trunc},