vkd3d: Add FIXME for dubious use of dsv_plane_optimal_mask.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -4060,6 +4060,8 @@ VkPipeline d3d12_pipeline_state_create_pipeline_variant(struct d3d12_pipeline_st
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state->graphics.rtv_active_mask, key->rtv_active_mask);
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}
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/* FIXME: This gets modified on late recompilation, could there be thread safety issues here?
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* For GENERAL depth-stencil, this mask should not matter at all, but there might be edge cases for tracked DSV. */
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graphics->dsv_plane_optimal_mask = d3d12_graphics_pipeline_state_get_plane_optimal_mask(graphics, dsv_format);
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if (key)
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