vkd3d: Trivially ensure tighter packing of entry point struct.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -781,10 +781,10 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
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struct vkd3d_shader_library_entry_point
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{
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unsigned int identifier;
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VkShaderStageFlagBits stage;
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WCHAR *mangled_entry_point;
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WCHAR *plain_entry_point;
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char *real_entry_point;
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VkShaderStageFlagBits stage;
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};
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enum vkd3d_shader_subobject_kind
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