vkd3d: Trivially ensure tighter packing of entry point struct.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
parent
e3c36a47dd
commit
ad7459551d
|
@ -781,10 +781,10 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
|
||||||
struct vkd3d_shader_library_entry_point
|
struct vkd3d_shader_library_entry_point
|
||||||
{
|
{
|
||||||
unsigned int identifier;
|
unsigned int identifier;
|
||||||
|
VkShaderStageFlagBits stage;
|
||||||
WCHAR *mangled_entry_point;
|
WCHAR *mangled_entry_point;
|
||||||
WCHAR *plain_entry_point;
|
WCHAR *plain_entry_point;
|
||||||
char *real_entry_point;
|
char *real_entry_point;
|
||||||
VkShaderStageFlagBits stage;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum vkd3d_shader_subobject_kind
|
enum vkd3d_shader_subobject_kind
|
||||||
|
|
Loading…
Reference in New Issue