vkd3d: Trivially ensure tighter packing of entry point struct.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-05-10 12:25:26 +02:00
parent e3c36a47dd
commit ad7459551d
1 changed files with 1 additions and 1 deletions

View File

@ -781,10 +781,10 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
struct vkd3d_shader_library_entry_point
{
unsigned int identifier;
VkShaderStageFlagBits stage;
WCHAR *mangled_entry_point;
WCHAR *plain_entry_point;
char *real_entry_point;
VkShaderStageFlagBits stage;
};
enum vkd3d_shader_subobject_kind