vkd3d-shader: Workaround trivial compiler warning.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
parent
c64916686d
commit
a9a6b04ae9
|
@ -9391,9 +9391,9 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
|
|||
unsigned int image_flags = VKD3D_IMAGE_FLAG_SAMPLED;
|
||||
SpvImageOperandsMask operands_mask = 0;
|
||||
unsigned int image_operand_count = 0;
|
||||
uint32_t image_operands[1] = { 0 };
|
||||
struct vkd3d_shader_image image;
|
||||
unsigned int component_idx;
|
||||
uint32_t image_operands[1];
|
||||
DWORD coordinate_mask;
|
||||
bool extended_offset;
|
||||
bool is_sparse_op;
|
||||
|
|
Loading…
Reference in New Issue