vkd3d-shader: Fix incorrect enum being used for tesselator partitioning

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2020-06-26 13:44:47 +01:00
parent 83a284a2c7
commit a991c2b974
1 changed files with 1 additions and 1 deletions

View File

@ -272,7 +272,7 @@ struct vkd3d_shader_domain_shader_compile_arguments
const void *next;
enum vkd3d_tessellator_output_primitive output_primitive;
enum vkd3d_tessellator_output_primitive partitioning;
enum vkd3d_tessellator_partitioning partitioning;
};
/* root signature 1.0 */