vkd3d-shader: Fix incorrect enum being used for tesselator partitioning
Signed-off-by: Joshua Ashton <joshua@froggi.es>
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@ -272,7 +272,7 @@ struct vkd3d_shader_domain_shader_compile_arguments
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const void *next;
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enum vkd3d_tessellator_output_primitive output_primitive;
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enum vkd3d_tessellator_output_primitive partitioning;
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enum vkd3d_tessellator_partitioning partitioning;
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};
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/* root signature 1.0 */
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