tests: Add test for host visible render target.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-09-16 14:24:46 +02:00
parent d402255349
commit a590db2508
2 changed files with 107 additions and 0 deletions

View File

@ -1860,6 +1860,112 @@ void test_suballocate_small_textures(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
void test_read_subresource_rt(void)
{
const FLOAT white[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
D3D12_CPU_DESCRIPTOR_HANDLE desc_handle;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
ID3D12DescriptorHeap *desc_heap;
struct test_context_desc desc;
struct test_context context;
ID3D12Resource *resource;
uint32_t pixels[4 * 4];
ID3D12Device *device;
D3D12_RECT rect;
uint32_t pixel;
uint32_t x, y;
D3D12_BOX box;
HRESULT hr;
memset(&desc, 0, sizeof(desc));
desc.no_pipeline = true;
desc.no_render_target = true;
desc.no_render_target = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = 4;
resource_desc.Height = 4;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_CUSTOM;
heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource);
if (FAILED(hr))
{
skip("Cannot create CPU accessible render target. Skipping test.\n");
destroy_test_context(&context);
return;
}
pixel = 0x80808080;
ID3D12Resource_Map(resource, 0, NULL, NULL);
for (y = 0; y < 4; y++)
{
for (x = 0; x < 4; x++)
{
set_box(&box, x, y, 0, x + 1, y + 1, 1);
ID3D12Resource_WriteToSubresource(resource, 0, &box, &pixel,
sizeof(uint32_t), sizeof(uint32_t));
}
}
ID3D12Resource_Unmap(resource, 0, NULL);
desc_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 1);
desc_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(desc_heap);
ID3D12Device_CreateRenderTargetView(device, resource, NULL, desc_handle);
transition_resource_state(context.list, resource,
D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_RENDER_TARGET);
for (x = 0; x < 4; x++)
{
set_rect(&rect, x, x, x + 1, x + 1);
ID3D12GraphicsCommandList_ClearRenderTargetView(context.list, desc_handle, white, 1, &rect);
}
transition_resource_state(context.list, resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COMMON);
ID3D12GraphicsCommandList_Close(context.list);
exec_command_list(context.queue, context.list);
wait_queue_idle(device, context.queue);
ID3D12Resource_Map(resource, 0, NULL, NULL);
set_box(&box, 0, 0, 0, 4, 4, 1);
ID3D12Resource_ReadFromSubresource(resource, pixels,
4 * sizeof(uint32_t), 16 * sizeof(uint32_t), 0, &box);
ID3D12Resource_Unmap(resource, 0, NULL);
for (y = 0; y < 4; y++)
{
for (x = 0; x < 4; x++)
{
uint32_t expected = x == y ? UINT32_MAX : pixel;
ok(pixels[y * 4 + x] == expected, "Pixel %u, %u: %#x != %#x\n", x, y, pixels[y * 4 + x], expected);
}
}
ID3D12DescriptorHeap_Release(desc_heap);
ID3D12Resource_Release(resource);
destroy_test_context(&context);
}
/* Reduced test case which runs on more implementations. */
void test_read_write_subresource_2d(void)
{

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@ -275,3 +275,4 @@ decl_test(test_depth_stencil_test_no_dsv);
decl_test(test_copy_buffer_to_depth_stencil);
decl_test(test_map_texture_validation);
decl_test(test_read_write_subresource_2d);
decl_test(test_read_subresource_rt);