vkd3d: Remove OFFSET_BUFFER for SSBO on NV.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-09-24 16:11:31 +02:00
parent d82a211a16
commit a4661c2590
1 changed files with 8 additions and 2 deletions

View File

@ -4336,7 +4336,7 @@ static bool vkd3d_bindless_supports_mutable_type(struct d3d12_device *device, ui
static uint32_t vkd3d_bindless_state_get_bindless_flags(struct d3d12_device *device)
{
const struct vkd3d_physical_device_info *device_info = &device->device_info;
struct vkd3d_physical_device_info *device_info = &device->device_info;
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
uint32_t flags = 0;
@ -4379,7 +4379,13 @@ static uint32_t vkd3d_bindless_state_get_bindless_flags(struct d3d12_device *dev
{
flags |= VKD3D_BINDLESS_RAW_SSBO;
if (device_info->properties2.properties.limits.minStorageBufferOffsetAlignment > 4)
if (device_info->properties2.properties.vendorID == VKD3D_VENDOR_ID_NVIDIA)
{
/* NVIDIA reports 16 bytes, but that's somewhat misleading. It actually depends on how you access memory in
* the shader w.r.t vectorized loads. And we never use those for SSBOs, so ... */
device_info->properties2.properties.limits.minStorageBufferOffsetAlignment = 4;
}
else if (device_info->properties2.properties.limits.minStorageBufferOffsetAlignment > 4)
flags |= VKD3D_SSBO_OFFSET_BUFFER;
}