diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index a0c09ef8..34e86975 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -53,9 +53,15 @@ const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; +const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; +const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; +const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;