From a196555513e82945d52ca45ed62e5ff8474f95ba Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 22 Jul 2020 15:54:13 +0430 Subject: [PATCH] vkd3d-shader: Rename the VKD3D_DUMMY_SAMPLER_INDEX macro to VKD3D_SHADER_DUMMY_SAMPLER_INDEX. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- include/vkd3d_shader.h | 2 +- libs/vkd3d-shader/spirv.c | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 601f21f7..2b1770fd 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -153,7 +153,7 @@ struct vkd3d_shader_resource_binding struct vkd3d_shader_descriptor_binding binding; }; -#define VKD3D_DUMMY_SAMPLER_INDEX ~0u +#define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u struct vkd3d_shader_combined_resource_sampler { diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 94d7eff8..bbfe701f 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5250,7 +5250,7 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_ d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0, current->sampler_index); - depth = current->sampler_index != VKD3D_DUMMY_SAMPLER_INDEX + depth = current->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX && (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE); image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource, resource_space, @@ -5263,7 +5263,7 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_ vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, ¤t->binding); - if (current->sampler_index == VKD3D_DUMMY_SAMPLER_INDEX) + if (current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX) vkd3d_spirv_build_op_name(builder, var_id, "t%u_dummy_sampler", resource_index); else vkd3d_spirv_build_op_name(builder, var_id, "t%u_s%u", resource_index, current->sampler_index); @@ -7210,7 +7210,7 @@ static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_combined_sampler(stru return NULL; resource_index = resource_reg->idx[0].offset; - sampler_index = sampler_reg ? sampler_reg->idx[0].offset : VKD3D_DUMMY_SAMPLER_INDEX; + sampler_index = sampler_reg ? sampler_reg->idx[0].offset : VKD3D_SHADER_DUMMY_SAMPLER_INDEX; vkd3d_symbol_make_combined_sampler(&key, resource_index, sampler_index); if ((entry = rb_get(&compiler->symbol_table, &key)))