tests: Add more TODO for map_texture_validation.
NV really doesn't like linear images, huh ... Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -3143,7 +3143,7 @@ void test_map_texture_validation(void)
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D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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1, 1, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER,
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D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE,
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S_OK, S_OK, E_INVALIDARG, E_INVALIDARG, true },
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S_OK, S_OK, E_INVALIDARG, E_INVALIDARG, true, true },
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/* 1D texture not allowed. */
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{ D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER | D3D12_HEAP_FLAG_SHARED,
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@ -3192,7 +3192,7 @@ void test_map_texture_validation(void)
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D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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1, 1, D3D12_RESOURCE_FLAG_NONE,
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D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE,
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S_OK, S_OK, E_INVALIDARG, S_OK, true },
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S_OK, S_OK, E_INVALIDARG, S_OK, true, true },
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/* Allowed, but cannot get concrete pointer.
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* TODO: Mipmapped linear not supported in general. */
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