tests: Add more TODO for map_texture_validation.

NV really doesn't like linear images, huh ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-11-26 17:24:20 +01:00
parent d2fd3de7c1
commit 9c3549360d
1 changed files with 2 additions and 2 deletions

View File

@ -3143,7 +3143,7 @@ void test_map_texture_validation(void)
D3D12_RESOURCE_DIMENSION_TEXTURE2D,
1, 1, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER,
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE,
S_OK, S_OK, E_INVALIDARG, E_INVALIDARG, true },
S_OK, S_OK, E_INVALIDARG, E_INVALIDARG, true, true },
/* 1D texture not allowed. */
{ D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER | D3D12_HEAP_FLAG_SHARED,
@ -3192,7 +3192,7 @@ void test_map_texture_validation(void)
D3D12_RESOURCE_DIMENSION_TEXTURE2D,
1, 1, D3D12_RESOURCE_FLAG_NONE,
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE,
S_OK, S_OK, E_INVALIDARG, S_OK, true },
S_OK, S_OK, E_INVALIDARG, S_OK, true, true },
/* Allowed, but cannot get concrete pointer.
* TODO: Mipmapped linear not supported in general. */